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Add option to toggle frustum culling in replay renderer. #2199
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LGTM but Mikael and John should reach consensus before merging.
If this works how it is needed, then I'm fine with it. It just seems kind of confusing to me. If the purpose of this new flag to enable frustum culling (dependent on SimConfig's setting) in replay then I think the naming and structure is fine |
After discussing with Mikael, I see that SimConfig's role in this process with ReplayRenderer is not as relevant as I had initially thought (not relevant at all, in fact :) ), so many of my suggestions are equally irrelevant :) |
Motivation and Context
This changeset adds a config option to disable culling for replay renderers.
The classic replay renderer currently has an issue related to frustum culling. This allows to work-around the issue for immediate needs.
How Has This Been Tested
Tested locally in Python viewer.
Types of changes
Checklist