Set the default fallback material as Phong. #2262
Merged
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Motivation and Context
The default materials were changed to PBR here, including the default fallback material. When rendering with depth cameras, no texture is loaded from materials. The fallback material is instead applied to objects.
Because skinning only works with Phong, it breaks when the only sensors present in the simulation are depth.
This changes the default fallback material to Phong. We can revert this change when skinning support is added to PBR.
How Has This Been Tested
Tested locally on the SIRo HITL tool.
Types of changes
Checklist