--[Bugfix] - Compute AO cumulative bbox on creation unconditionally. #2420
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Motivation and Context
We've been computing AO bboxes during creation only if they were specified to use visuals based on link shapes. This PR changes this to always compute cumulative bboxes for loaded AOs. This was not a problem before due to simulator::reconfigure calling reset() which would recompute the cumulative bbox on the scene root node, which would hit the AOs as well, but any AOs that were loaded after reconfigure would be missed.
How Has This Been Tested
Local C++ and Python tests pass.
Types of changes
Checklist