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Compact bitmap animation #10
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fweiss committed Jul 19, 2024
1 parent 846452a commit e96b4f0
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Showing 21 changed files with 338 additions and 142 deletions.
87 changes: 85 additions & 2 deletions .vscode/settings.json
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Expand Up @@ -4,6 +4,89 @@
"vector": "cpp",
"map": "cpp",
"queue": "cpp",
"utility": "cpp"
}
"utility": "cpp",
"cstdint": "cpp",
"__config": "cpp",
"type_traits": "cpp",
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"bit": "cpp",
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"ios": "cpp",
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"numeric": "cpp",
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"variant": "cpp",
"*.tcc": "cpp",
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"memory_resource": "cpp",
"stop_token": "cpp",
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"cinttypes": "cpp"
},
"cmake.configureOnOpen": false
}
117 changes: 63 additions & 54 deletions components/animations/Alphabet.cpp

Large diffs are not rendered by default.

13 changes: 0 additions & 13 deletions components/animations/BitmapAnimation.cpp
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Expand Up @@ -6,16 +6,3 @@ void BitmapAnimation::drawFrame(Frame &frame) {
frame.draw(currentFrame);
nextFrame();
}

void BitmapAnimation::drawFrame(uint16_t frameIndex) {
// std::vector<uint32_t> frame = frames.at(frameIndex);
// uint16_t p = 0;
// for (uint32_t c : frame) {
// display.setPixel(p++, c);
// }
// display.update();
}

//const <std::vector<uint32_t> *frameDump() const {
// return display.
//}
3 changes: 3 additions & 0 deletions components/animations/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@ idf_component_register(
Funbit64.cpp
Gravity.cpp
HeartAnimation.cpp
IndexedColorAnimation.cpp
JsonAnimation.cpp
Kaleidascope.cpp
MarqueeAniumation.cpp
Expand All @@ -36,3 +37,5 @@ idf_component_register(
json
motion
)

set_target_properties(${COMPONENT_LIB} PROPERTIES COMPILE_FLAGS "-save-temps=obj")
25 changes: 17 additions & 8 deletions components/animations/DiceAnimation.cpp
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@@ -1,32 +1,41 @@
#include "DiceAnimation.h"

DiceAnimation::DiceAnimation() : BitmapAnimation(frames, 2000) {
DiceAnimation::DiceAnimation() : IndexedColorAnimation(2000) {
IndexedColorAnimation::setFrameCount(pixelIndexes);
}

void DiceAnimation::drawFrame(Frame &frame) {
IndexedColorAnimation::drawFrame(frame, colorMap, pixelIndexes);
}

std::vector<std::vector<uint32_t>> DiceAnimation::frames = {
std::map<DiceAnimation::ColorIndex,uint32_t> DiceAnimation::colorMap = {
{black, 0x000000},
{white, 0xffffff}
};

DiceAnimation::ColorIndex DiceAnimation::pixelIndexes[6][64]{
// 1 Die

{0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000},
{black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,white,white,black,black,black,black,black,black,white,white,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black},

// 2 Die

{0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff},
{white,white,black,black,black,black,black,black,white,white,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,white,white,black,black,black,black,black,black,white,white},

// 3 Die

{0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff},
{white,white,black,black,black,black,black,black,white,white,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,white,white,black,black,black,black,black,black,white,white,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,white,white,black,black,black,black,black,black,white,white},

// 4 Die

{0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff},
{white,white,black,black,black,black,white,white,white,white,black,black,black,black,white,white,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,black,white,white,black,black,black,black,white,white,white,white,black,black,black,black,white,white},

// 5 Die

{0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff},
{white,white,black,black,black,black,white,white,white,white,black,black,black,black,white,white,black,black,black,black,black,black,black,black,black,black,black,white,white,black,black,black,black,black,black,white,white,black,black,black,black,black,black,black,black,black,black,black,white,white,black,black,black,black,white,white,white,white,black,black,black,black,white,white},

// 6 Die

{0x000000,0xffffff,0xffffff,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0xffffff,0xffffff,0x000000,0x000000,0xffffff,0xffffff,0x000000}
{black,white,white,black,black,white,white,black,black,white,white,black,black,white,white,black,black,black,black,black,black,black,black,black,black,white,white,black,black,white,white,black,black,white,white,black,black,white,white,black,black,black,black,black,black,black,black,black,black,white,white,black,black,white,white,black,black,white,white,black,black,white,white,black}

};
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