Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[wgsl-in] Type aliases for a vecN<T> doesn't work when constructing vec from a single argument #2105

Closed
Wumpf opened this issue Oct 26, 2022 · 0 comments · Fixed by #2075
Closed
Labels
area: front-end Input formats for conversion kind: bug Something isn't working lang: WGSL WebGPU shading language

Comments

@Wumpf
Copy link
Member

Wumpf commented Oct 26, 2022

Given
type Vec3 = vec3<f32>;

Try to create a Vec3 from a single argument:
let thing = Vec3(0.5);

I get an "Expression is invalid" error.

In contrast these things all work fine:

    let a = Vec3(0.0, 0.0, 0.0);
    let c = vec3<f32>(0.0);
    let b = Vec3(vec2<f32>(0.0), 0.0);
    let d = Vec3(vec2<f32>(0.0), 0.0);
@teoxoy teoxoy added kind: bug Something isn't working lang: WGSL WebGPU shading language area: front-end Input formats for conversion labels Oct 26, 2022
@teoxoy teoxoy added this to the WGSL Specification V1 milestone Oct 26, 2022
jimblandy added a commit to SparkyPotato/naga that referenced this issue Jan 12, 2023
Fixes gfx-rs#1745: Support out-of-order module scope declarations in WGSL
Fixes gfx-rs#1044: Forbid local variable shadowing in WGSL
Fixes gfx-rs#2076: [wgsl-in] no error for duplicated type definition
Fixes gfx-rs#2071: Global item does not support 'const'
Fixes gfx-rs#2105: [wgsl-in] Type aliases for a vecN<T> doesn't work when constructing vec from a single argument
Fixes gfx-rs#1775: Referencing a function without a return type yields an unknown identifier error.
Fixes gfx-rs#2089: Error span reported on the declaration of a variable instead of its use
Fixes gfx-rs#1996: [wgsl-in] Confusing error: "expected unsigned/signed integer literal, found '1'"

Separate parsing from lowering by generating an AST, which desugars as
much as possible down to something like Naga IR. The AST is then used
to resolve identifiers while lowering to Naga IR.

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
Co-authored-by: Jim Blandy <jimb@red-bean.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area: front-end Input formats for conversion kind: bug Something isn't working lang: WGSL WebGPU shading language
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants