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Server Settings

Michael Gjelsø edited this page Jan 9, 2024 · 16 revisions

The Front Server Options and Default Values.

Some may be omitted others Must be included. (Version 1.0.22)

Basic Server Settings

Server Name

ServerName=

Description: Displayed on the server list
Required to be set: Yes
Found under: Basic Server Settings


Server Password

ServerPassword=

Description: Players will need to enter this password to join the server. Can be left blank.
Required to be set: No
Found under: Basic Server Settings


Server Player Limit

QueueThreshold=40

Value Range: 1-80
Value Increment: 1
Description: The max number of players on your server.
Required to be set: Yes
Found under: Basic Server Settings


Gameplay Mode

ServerFightModeType=1

Description: 0 = PVP, 1 = PVE. In PVP mode, you will be able to attack other players and their structures. In PVE, you will not.
Required to be set: Yes
Found under: Basic Server Settings


Damage self?

IsCanSelfDamage=False

Description: Allows players to damage themselves.
Required to be set: Yes
Found under: Basic Server Settings


Damage allies?

IsCanFriendDamage=False

Description: Allows squadmates to damage each other.
Required to be set: Yes
Found under: Basic Server Settings


Server save interval

ClearSeverTime=

Description: "Sets the time at which all server data will be wiped. (Format: YYYY-MM-DD)". Enter -- to disable all server data wipes
Required to be set: No
Found under: Basic Server Settings


Start server using P2P mode

UseSteamSocket=False

Description: Use Steam servers for network penetration. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this. Enabling this feature will affect latency. When Steam servers are busy, you may not be able to join this server.
Required to be set: No
Found under: Basic Server Settings


Game Port

Port=5001

Description: When hosting multiple servers, the game port of each server must be different. This cannot be the same value as the other port.
Required to be set: Yes
Found under: Basic Server Settings


Lobby Port

BeaconPort=5002

Description: When hosting multiple servers, the lobby port of each server must be different. This cannot be the same value as the other port.
Required to be set: Yes
Found under: Basic Server Settings


Close server listening port

ShutDownServicePort=5003

Description: When hosting multiple servers, the closed server listening port of each server must be different. This cannot be the same value as the other port.
Required to be set: Yes
Found under: Basic Server Settings


Steam Remote Port

QueryPort=27015

Description: Range:27015-27050(Please modify with caution for non-professionals),When hosting multiple servers, the steam remote port of each server must be different. This cannot be the same value as the other port.
Required to be set: Yes
Found under: Basic Server Settings


Daily Backup Times

BackupTimesPerDay=6

Value Range: 1-24
Value Increment: 1
Description: -TBD-
Required to be set: No
Found under: Basic Server Settings


Backup Retention Period

BackupRetainedDays=7

Value Range: 1-30
Value Increment: 1
Description: Backups whose retention period is exceeded will be overwritten by new backups
Required to be set: No
Found under: Basic Server Settings


Adv. Server Settings

Server save interval

SaveWorldInterval=300

Value Range: 150-600
Value Increment: 1
Description: Server archive interval (in seconds)
Required to be set: Yes
Found under: Adv. Server Settings


Item stack rate

GMOverlapRatio=1

Value Range: 1-100
Value Increment: 1
Description: Stack limit for each type of item.
Required to be set: No
Found under: Adv. Server Settings


Unlock all recipes and talents for new characters?

IsUnLockAllTalentAndRecipe=False

Description: When enabled, all recipes and talents will be unlocked and available to new characters.
Required to be set: No
Found under: Adv. Server Settings


Starting inventory size

GMBagInitGirdNum=40

Value Range: 1-80
Value Increment: 1
Description: How many inventory slots a new character gets by default.
Required to be set: No
Found under: Adv. Server Settings


Enable novice protection?

GreenHand=True

Description: When enabled, new characters will receive novice protection.
Required to be set: Yes
Found under: Adv. Server Settings


Items on respawn

CharacterInitItem=

Description: Which items a character gets on respawn. (Format: Item ID, Quality, Amount.) Use semicolons for each item.
Required to be set: No
Found under: Adv. Server Settings


Drop items on death?

GMDeathDropMode=1

Description: 0 = No drops, 1 = Drop all, 2 = Drop inventory (does not include equipped or hotkey items))
Required to be set: No
Found under: Adv. Server Settings


Dropped items despawn after death

GMDeathInventoryLifeSpan=1800

Value Range: 0-3600
Value Increment: 10
Description: Items dropped on death will disappear after this amount of time (in seconds)
Required to be set: No
Found under: Adv. Server Settings


Corpse loot permission

CorpsePickAuthority=2

Description: Set which players can loot a corpse. 0 = self only; 1 = squadmates; 2 = everyone
Required to be set: No
Found under: Adv. Server Settings


Creatures/Constructs drop items on death?

GMCanDropItem=True

Description: When enabled, creatures and Constructs will drop items when killed/destroyed.
Required to be set: No
Found under: Adv. Server Settings


Allow item discard?

GMCanDiscardItem=True

Description: Set whether players can discard items.
Required to be set: No
Found under: Adv. Server Settings


Discarded items despawn

GMDiscardBoxLifeSpan=300

Value Range: 0-600
Value Increment: 10
Description: Items discarded will disappear after this amount of time (in seconds)
Required to be set: No
Found under: Adv. Server Settings


Initial respawn cooldown

GMRebirthBaseCD=10

Value Range: 0-60
Value Increment: 1
Description: Basic revival cooldown duration (in seconds)
Required to be set: No
Found under: Adv. Server Settings


Respawn cooldown penalty

GMRebirthExtraCD=1

Value Range: 0-20
Value Increment: 1
Description: Amount by which revival cooldown increases after multiple deaths (in seconds)
Required to be set: No
Found under: Adv. Server Settings


Death penalty times

GMPenaltiesMaxNum=5

Value Range: 0-10
Value Increment: 1
Description: Death stack limit
Required to be set: No
Found under: Adv. Server Settings


Death penalty respawn time

GMPenaltiesCD=600

Value Range: 0-600
Value Increment: 10
Description: Time after which stacked revival cooldowns are reset (in seconds)
Required to be set: No
Found under: Adv. Server Settings


Set Construct decay

ConstructEnableRot=True

Description: When enabled, Constructs will decay.
Required to be set: No
Found under: Adv. Server Settings


Monster raid cooldown rate

GMAttackCityCdRatio=1

Value Range: 0-10
Value Increment: 1
Description: Multiplies the cooldown time between supply deliveries.
Required to be set: No
Found under: Adv. Server Settings


Show all Spacetime Beacons

OpenAllHouseFlag=False

Description: Displays the location of other players' Beacons on the map.
Required to be set: No
Found under: Adv. Server Settings


Allow chat (incl. voice)?

IsCanChat=True

Description: When disabled, prevents players from sending chat messages in-game.
Required to be set: No
Found under: Adv. Server Settings


Toggles whether blood effects appear when damaged.

IsShowBlood=True

Description: Toggles whether blood effects appear when damaged.
Required to be set: No
Found under: Adv. Server Settings


Enable profanity?

SensitiveWords=True

Description: When disable, profanity will be blocked.
Required to be set: Yes
Found under: Adv. Server Settings


Enable wounded state?

HealthDyingState=True

Description: Enables whether wounded state is triggered when HP falls to 0, or player immediately dies.
Required to be set: No
Found under: Adv. Server Settings


Enable anticheat?

EnableAntiCheat=True

Description: Toggles anticheat.
Required to be set: Yes
Found under: Adv. Server Settings


Add admin account

ServerAdminAccounts=

Description: Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to highest level (Lv. 25)
Required to be set: No
Found under: Adv. Server Settings


Label admin

IsShowGmTitle=False

Description: Toggles special admin icon.
Required to be set: No
Found under: Adv. Server Settings


Squad Member Limit

GuildMemberMax=6

Value Range: 1-20
Value Increment: 1
Description: -TBD-
Required to be set: No
Found under: Adv. Server Settings


Follower maximum rank

FollowNpcMaxLevel=120

Value Range: 60-999
Value Increment: 1
Description: Follower cannot grow higher than this
Required to be set: No
Found under: Adv. Server Settings


Survival

Heat RES Boost rate

PlayerHotDefAddRate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies character Heat RES.
Required to be set: No
Found under: Survival


Cold RES Boost rate

PlayerIceDefAddRate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies character Cold RES.
Required to be set: No
Found under: Survival


Friendly name display distance

HeadNameDisplayDist_Team=200

Value Range: 0-400
Value Increment: 1
Description: Max distance at which you can see a squadmate's name (in meters)
Required to be set: No
Found under: Survival


Non-friendly name display distance

HeadNameDisplayDist_Enemy=20

Value Range: 0-40
Value Increment: 1
Description: Max distance at which you can see a non-squadmate's name (in meters)
Required to be set: No
Found under: Survival


Inventory item DUR death penalty

PlayerDeathAvatarItemDurableRate=0

Value Range: 0-1
Value Increment: 0.1
Description: On death, the Durability of equipped items will fall by max Durability times this amount (does not affect drops)
Required to be set: No
Found under: Survival


Hotbar item DUR death penalty

PlayerDeatShortcutItemDurableRate=0

Value Range: 0-1
Value Increment: 0.1
Description: On death, the Durability of hotbar items will fall by max Durability times this amount (does not affect drops)
Required to be set: No
Found under: Survival


Crafting/repair time rate

GMCraftTimeRate=1

Value Range: 0-10
Value Increment: 0.1
Description: Multiplies item crafting/repair time.
Required to be set: No
Found under: Survival


All XP rate

PlayerAddExpRate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies all XP earned.
Required to be set: No
Found under: Survival


Kill XP rate

PlayerKillAddExpRate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies XP earned from killing monsters
Required to be set: No
Found under: Survival


Collection XP rate

PlayerFarmAddExpRate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies XP earned from collecting resources
Required to be set: No
Found under: Survival


Crafting XP rate

PlayerCraftAddExpRate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies XP earned from crafting items
Required to be set: No
Found under: Survival


Speed rate

MoveSpeedRate=1

Value Range: 0-5
Value Increment: 0.1
Description: Multiplies movement speed
Required to be set: No
Found under: Survival


Jump height rate

JumpRate=1

Value Range: 0-5
Value Increment: 0.1
Description: Multiplies jump height
Required to be set: No
Found under: Survival


Fall DMG boost

PlayerLandedDamageRate=1

Value Range: 0-10
Value Increment: 0.1
Description: Multiplies damage taken from falls.
Required to be set: No
Found under: Survival


HP rate

PlayerMaxHealthRate=1

Value Range: 1-100
Value Increment: 0.1
Description: Multiplies max HP.
Required to be set: No
Found under: Survival


HP recovery rate

HealthRecoverRate=1

Value Range: 1-100
Value Increment: 0.1
Description: HP recovery will be multiplied by this value.
Required to be set: No
Found under: Survival


Stamina rate

PlayerMaxStaminaRate=1

Value Range: 1-100
Value Increment: 0.1
Description: Multiplies max stamina.
Required to be set: No
Found under: Survival


Stamina recovery rate

StaminaRecoverRate=1

Value Range: 1-100
Value Increment: 0.1
Description: Stamina recovery will be multiplied by this value.
Required to be set: No
Found under: Survival


Stamina loss rate

PlayerStaminaCostRate=1

Value Range: 0-10
Value Increment: 0.1
Description: Multiplies stamina consumption speed.
Required to be set: No
Found under: Survival


Max fullness multiplier

PlayerMaxHungerRate=1

Value Range: 1-100
Value Increment: 0.1
Description: Max Fullness will be multiplied by this value.
Required to be set: No
Found under: Survival


Fullness loss rate

GMHungerDecRatio=1

Value Range: 0-10
Value Increment: 0.1
Description: Multiplies Fullness consumption speed.
Required to be set: No
Found under: Survival


Fullness from food rate

GMBodyHungerAddRate=1

Value Range: 1-100
Value Increment: 0.1
Description: Multiplies amount of Fullness recovered by eating.
Required to be set: No
Found under: Survival


Max hydration multiplier

MaxBodyWaterRate=1

Value Range: 1-100
Value Increment: 0.1
Description: Max Hydration will be multiplied by this value.
Required to be set: No
Found under: Survival


Hydration loss rate

GMWaterDecRatio=1

Value Range: 0-10
Value Increment: 0.1
Description: Multiplies Hydration consumption speed.
Required to be set: No
Found under: Survival


Hydration from water rate

GMBodyWaterAddRate=1

Value Range: 1-100
Value Increment: 0.1
Description: Multiplies amount of Hydration recovered by drinking.
Required to be set: No
Found under: Survival


Max O2 multiplier

MaxBreathRate=1

Value Range: 1-100
Value Increment: 0.1
Description: Multiplies max Oxygen.
Required to be set: No
Found under: Survival


Max Oxygen will be multiplied by this value.

BreathRecoverRate=1

Value Range: 1-100
Value Increment: 0.1
Description: Max Oxygen will be multiplied by this value.
Required to be set: No
Found under: Survival


O2 loss speed

PlayerBreathCostRate=1

Value Range: 0-10
Value Increment: 0.1
Description: Multiplies Oxygen consumption speed.
Required to be set: No
Found under: Survival


Med recovery rate

GMPlayerHealthRate=1

Value Range: 1-100
Value Increment: 0.1
Description: Multiplies amount of HP recovered from meds.
Required to be set: No
Found under: Survival


Food and med duration rate

GMFoodDragDurationRate=1

Value Range: 0-10
Value Increment: 1
Description: Multiplies the duration of effect of food and meds.
Required to be set: No
Found under: Survival


NPCs

All monster respawn time rate

NpcRespawnRatio=1

Value Range: 0-10
Value Increment: 1
Description: Multiplies time before dead wild NPCs can respawn.
Required to be set: No
Found under: NPCs


Monster NPC corpse despawn time

AnimalBodyStayTime=300

Value Range: 10-300
Value Increment: 1
Description: Animal NPC corpses will disappear after this amount of time (in seconds)
Required to be set: No
Found under: NPCs


Human NPC corpse despawn time

HumanBodyStayTime=10

Value Range: 0-60
Value Increment: 1
Description: Human NPC corpses will disappear after this amount of time (in seconds)
Required to be set: No
Found under: NPCs


Wild NPC corpse drop rate

GMNPCLootableItemRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of items dropped by a wild NPC on death.
Required to be set: No
Found under: NPCs


Wild NPC starting lv. rate

NpcSpawnLevelRatio=1

Value Range: 1-100
Value Increment: 1
Description: Multiplies the level of wild NPCs, making them more powerful.
Required to be set: No
Found under: NPCs


Wild NPC DMG rate

WildNPCDamageRate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies the damage dealt by wild NPCs.
Required to be set: No
Found under: NPCs


Wild NPC HP rate

WildNPCHealthRate=1

Value Range: 0.1-100
Value Increment: 0.1
Description: Multiplies the HP of wild NPCs.
Required to be set: No
Found under: NPCs


Wild NPC speed rate

WildNPCSpeedRate=1

Value Range: 0.1-5
Value Increment: 0.1
Description: Multiplies the movement speed of wild NPCs.
Required to be set: No
Found under: NPCs


Raid NPC lv. rate

CityNPCLevelRate=1

Value Range: 1-100
Value Increment: 1
Description: Multiplies the level of raid NPCs, making them more powerful.
Required to be set: No
Found under: NPCs


Raid NPC DMG rate

CityNPCDamageRate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies the damage dealt by raid NPCs.
Required to be set: No
Found under: NPCs


Raid NPC HP rate

CityNPCHealthRate=1

Value Range: 0.1-100
Value Increment: 0.1
Description: Multiplies the HP of raid NPCs.
Required to be set: No
Found under: NPCs


Raid NPC speed multiplier

CityNPCSpeedRate=1

Value Range: 0.1-5
Value Increment: 0.1
Description: Multiplies the movement speed of raid NPCs.
Required to be set: No
Found under: NPCs


Raid NPC amt rate

CityNPCNumRate=1

Value Range: 0.1-100
Value Increment: 0.1
Description: Multiplies the total amount of raid NPCs summoned each round.
Required to be set: No
Found under: NPCs


NPC name display distance

NpcDisplayDistance=50

Value Range: 0-50
Value Increment: 1
Description: Max distance at which you can see an NPC's name (in meters)
Required to be set: No
Found under: NPCs


Collectible resource spawn rate

GMInventoryGainRate=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of resources received upon collection.
Required to be set: No
Found under: NPCs


Raid corpse drop rate

GMCityATKNPCLootItemRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of items dropped by a raid NPC on death.
Required to be set: No
Found under: NPCs


Construct DEF

Player Beacon limit

GMMaxHouseFlagNumber=1

Value Range: 1-5
Value Increment: 1
Description: Max number of Beacons each player can build.
Required to be set: No
Found under: Construct DEF


Player work Construct limit

GMSetGJConstructMaxNumRatio=1

Value Range: 1-10
Value Increment: 1
Description: Max number of work-type Constructs each player can build will be multiplied by this value.
Required to be set: No
Found under: Construct DEF


Beacon trap limit

GMHFTrapMaxNum=0

Value Range: 0-10000
Value Increment: 10
Description: Max number of traps that can be within Beacon coverage.
Required to be set: No
Found under: Construct DEF


Beacon turret limit

GMHFTurretMaxNum=0

Value Range: 0-10000
Value Increment: 10
Description: Max number of turrets that can be within Beacon coverage.
Required to be set: No
Found under: Construct DEF


Non-trap Construct DMG RES rate

GMConstructDefenseRatio=1

Value Range: 0-100
Value Increment: 0.1
Description: Damage taken is multiplied by this value.
Required to be set: No
Found under: Construct DEF


Trap DMG RES rate

GMTrapDefenseRatio=1

Value Range: 0-100
Value Increment: 0.1
Description: Damage taken is multiplied by this value.
Required to be set: No
Found under: Construct DEF


Turret DMG RES rate

GMTurretDefenseRatio=1

Value Range: 0-100
Value Increment: 0.1
Description: Damage taken is multiplied by this value.
Required to be set: No
Found under: Construct DEF


Trap DMG rate

GMTrapDamageRatio=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies damage dealt by traps.
Required to be set: No
Found under: Construct DEF


Turret DMG rate

GMTurretDamageRatio=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies damage dealt by turrets.
Required to be set: No
Found under: Construct DEF


Construct DUR rate

GMConstructMaxHealthRatio=1

Value Range: 0.1-100
Value Increment: 0.1
Description: Multiplies the max Durability of Constructs.
Required to be set: No
Found under: Construct DEF


Construct DUR recovery rate

GMConstructReturnHPRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies the Durability recovery speed of placed Constructs.
Required to be set: No
Found under: Construct DEF


Spacetime Beacon auto-repair rate

GMHouseFlagRepairHealthRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies the Durability recovery speed of Constructs within auto-repair range of a Beacon.
Required to be set: No
Found under: Construct DEF


Oil Well work production rate

GMTTC_Oil_Rate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies resources collected from Oil Wells.
Required to be set: No
Found under: Construct DEF


Dew Collector work production rate

GMWaterCollecter_Rate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies resources collected from Dew Collectors.
Required to be set: No
Found under: Construct DEF


Mine work production rate

GMTTC_Ore_Rate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies resources collected from Mines.
Required to be set: No
Found under: Construct DEF


Fish Basket work production rate

GMTTC_Fish_Rate=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies resources collected from Fish Baskets.
Required to be set: No
Found under: Construct DEF


Beacon player gun DMG RES rate

CHFDamagedByPlayer=1

Value Range: 0-100
Value Increment: 0.1
Description: Damage that beacons take from player firearms is multiplied by this value.
Required to be set: No
Found under: Construct DEF


Beacon player vehicle DMG RES rate

CHFDamagedByVehicle=1

Value Range: 0-100
Value Increment: 0.1
Description: Damage that beacons take from player vehicles is multiplied by this value.
Required to be set: No
Found under: Construct DEF


Beacon NPC DMG RES rate

CHFDamagedByNpc=1

Value Range: 0-100
Value Increment: 0.1
Description: Damage that beacons take from NPC attacks is multiplied by this value.
Required to be set: No
Found under: Construct DEF


Beacon daily non-protection duration

GMHouseFlagExcitantTime=3

Value Range: 0-24
Value Increment: 1
Description: Sets the amount of time that beacons can be attacked. The starting time of this period is set in-game.
Required to be set: No
Found under: Construct DEF


Resources

Resource collection rate

GMMaxRetrieveProductsRate=-1

Value Range: -1-1000
Value Increment: 1
Description: Controls max gains from collection. This value must be bigger than other collection rates.
Required to be set: No
Found under: Resources


Wood production rate

GMTreeGainRate=1

Value Range: 0-1000
Value Increment: 1
Description: Multiplies amount of wood collected.
Required to be set: No
Found under: Resources


Plant production rate

GMBushGainRate=1

Value Range: 0-1000
Value Increment: 1
Description: Multiplies amount of plants collected.
Required to be set: No
Found under: Resources


Ore production rate

GMOreGainRate=1

Value Range: 0-1000
Value Increment: 1
Description: Multiplies amount of ore collected.
Required to be set: No
Found under: Resources


Crop production rate

GMCropVegetableReapRatio=1

Value Range: 0-1000
Value Increment: 1
Description: Multiplies amount of crops collected.
Required to be set: No
Found under: Resources


Animal production rate

GMFleshGainRate=1

Value Range: 1-1000
Value Increment: 1
Description: Multiplies amount of items collected from corpses.
Required to be set: No
Found under: Resources


Crop growth speed

GMCropVegetableGrowRatio=1

Value Range: 0-100
Value Increment: 0.1
Description: Multiplies growth speed of planted crops.
Required to be set: No
Found under: Resources


Combat

Melee DMG vs. NPC rate

GMMeleeNpcDamageRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies melee weapon damage that characters deal to NPCs.
Required to be set: No
Found under: Combat


Ranged DMG vs. NPC rate

GMRangedNpcDamageRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies ranged weapon damage that characters deal to NPCs.
Required to be set: No
Found under: Combat


Melee PVP DMG rate

GMMeleePlayerDamageRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies melee weapon damage that characters deal to players.
Required to be set: No
Found under: Combat


Ranged PVP DMG rate

GMRangedPlayerDamageRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies ranged weapon damage that characters deal to players.
Required to be set: No
Found under: Combat


Melee DMG vs. Constructs rate

GMMeleeConstructDamageRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies melee weapon damage that characters deal to Constructs.
Required to be set: No
Found under: Combat


Ranged DMG vs. Constructs rate

GMRangedConstructDamageRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies ranged weapon damage that characters deal to Constructs.
Required to be set: No
Found under: Combat


Collection tool DMG multiplier

GMToolDamageRate=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies damage that tools deal to resources.
Required to be set: No
Found under: Combat


Durability loss multiplier

GMDurabilityCostRatio=1

Value Range: 0-10
Value Increment: 0.1
Description: Multiplies durability lost when using tools, weapons, and armor.
Required to be set: No
Found under: Combat


Vehicles

Vehicle vs. player DMG rate

GMVehiclePlayerDamageRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of damage vehicles deal to players.
Required to be set: No
Found under: Vehicles


Vehicle vs. Construct DMG rate

GMVehicleConstructDamageRatio=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of damage vehicles deal to Constructs.
Required to be set: No
Found under: Vehicles


Vehicle collection rate

GMVehicleDamageRate=1

Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of resources collected by vehicles.
Required to be set: No
Found under: Vehicles

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