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Server Settings
Some may be omitted others Must be included. (Version 1.0.22)
ServerName=
Description: Displayed on the server list
Required to be set: Yes
Found under: Basic Server Settings
ServerPassword=
Description: Players will need to enter this password to join the server. Can be left blank.
Required to be set: No
Found under: Basic Server Settings
QueueThreshold=40
Value Range: 1-80
Value Increment: 1
Description: The max number of players on your server.
Required to be set: Yes
Found under: Basic Server Settings
ServerFightModeType=1
Description: 0 = PVP, 1 = PVE. In PVP mode, you will be able to attack other players and their structures. In PVE, you will not.
Required to be set: Yes
Found under: Basic Server Settings
IsCanSelfDamage=False
Description: Allows players to damage themselves.
Required to be set: Yes
Found under: Basic Server Settings
IsCanFriendDamage=False
Description: Allows squadmates to damage each other.
Required to be set: Yes
Found under: Basic Server Settings
ClearSeverTime=
Description: "Sets the time at which all server data will be wiped. (Format: YYYY-MM-DD)". Enter -- to disable all server data wipes
Required to be set: No
Found under: Basic Server Settings
UseSteamSocket=False
Description: Use Steam servers for network penetration. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this. Enabling this feature will affect latency. When Steam servers are busy, you may not be able to join this server.
Required to be set: No
Found under: Basic Server Settings
Port=5001
Description: When hosting multiple servers, the game port of each server must be different. This cannot be the same value as the other port.
Required to be set: Yes
Found under: Basic Server Settings
BeaconPort=5002
Description: When hosting multiple servers, the lobby port of each server must be different. This cannot be the same value as the other port.
Required to be set: Yes
Found under: Basic Server Settings
ShutDownServicePort=5003
Description: When hosting multiple servers, the closed server listening port of each server must be different. This cannot be the same value as the other port.
Required to be set: Yes
Found under: Basic Server Settings
QueryPort=27015
Description: Range:27015-27050(Please modify with caution for non-professionals),When hosting multiple servers, the steam remote port of each server must be different. This cannot be the same value as the other port.
Required to be set: Yes
Found under: Basic Server Settings
BackupTimesPerDay=6
Value Range: 1-24
Value Increment: 1
Description: -TBD-
Required to be set: No
Found under: Basic Server Settings
BackupRetainedDays=7
Value Range: 1-30
Value Increment: 1
Description: Backups whose retention period is exceeded will be overwritten by new backups
Required to be set: No
Found under: Basic Server Settings
SaveWorldInterval=300
Value Range: 150-600
Value Increment: 1
Description: Server archive interval (in seconds)
Required to be set: Yes
Found under: Adv. Server Settings
GMOverlapRatio=1
Value Range: 1-100
Value Increment: 1
Description: Stack limit for each type of item.
Required to be set: No
Found under: Adv. Server Settings
IsUnLockAllTalentAndRecipe=False
Description: When enabled, all recipes and talents will be unlocked and available to new characters.
Required to be set: No
Found under: Adv. Server Settings
GMBagInitGirdNum=40
Value Range: 1-80
Value Increment: 1
Description: How many inventory slots a new character gets by default.
Required to be set: No
Found under: Adv. Server Settings
GreenHand=True
Description: When enabled, new characters will receive novice protection.
Required to be set: Yes
Found under: Adv. Server Settings
CharacterInitItem=
Description: Which items a character gets on respawn. (Format: Item ID, Quality, Amount.) Use semicolons for each item.
Required to be set: No
Found under: Adv. Server Settings
GMDeathDropMode=1
Description: 0 = No drops, 1 = Drop all, 2 = Drop inventory (does not include equipped or hotkey items))
Required to be set: No
Found under: Adv. Server Settings
GMDeathInventoryLifeSpan=1800
Value Range: 0-3600
Value Increment: 10
Description: Items dropped on death will disappear after this amount of time (in seconds)
Required to be set: No
Found under: Adv. Server Settings
CorpsePickAuthority=2
Description: Set which players can loot a corpse. 0 = self only; 1 = squadmates; 2 = everyone
Required to be set: No
Found under: Adv. Server Settings
GMCanDropItem=True
Description: When enabled, creatures and Constructs will drop items when killed/destroyed.
Required to be set: No
Found under: Adv. Server Settings
GMCanDiscardItem=True
Description: Set whether players can discard items.
Required to be set: No
Found under: Adv. Server Settings
GMDiscardBoxLifeSpan=300
Value Range: 0-600
Value Increment: 10
Description: Items discarded will disappear after this amount of time (in seconds)
Required to be set: No
Found under: Adv. Server Settings
GMRebirthBaseCD=10
Value Range: 0-60
Value Increment: 1
Description: Basic revival cooldown duration (in seconds)
Required to be set: No
Found under: Adv. Server Settings
GMRebirthExtraCD=1
Value Range: 0-20
Value Increment: 1
Description: Amount by which revival cooldown increases after multiple deaths (in seconds)
Required to be set: No
Found under: Adv. Server Settings
GMPenaltiesMaxNum=5
Value Range: 0-10
Value Increment: 1
Description: Death stack limit
Required to be set: No
Found under: Adv. Server Settings
GMPenaltiesCD=600
Value Range: 0-600
Value Increment: 10
Description: Time after which stacked revival cooldowns are reset (in seconds)
Required to be set: No
Found under: Adv. Server Settings
ConstructEnableRot=True
Description: When enabled, Constructs will decay.
Required to be set: No
Found under: Adv. Server Settings
GMAttackCityCdRatio=1
Value Range: 0-10
Value Increment: 1
Description: Multiplies the cooldown time between supply deliveries.
Required to be set: No
Found under: Adv. Server Settings
OpenAllHouseFlag=False
Description: Displays the location of other players' Beacons on the map.
Required to be set: No
Found under: Adv. Server Settings
IsCanChat=True
Description: When disabled, prevents players from sending chat messages in-game.
Required to be set: No
Found under: Adv. Server Settings
IsShowBlood=True
Description: Toggles whether blood effects appear when damaged.
Required to be set: No
Found under: Adv. Server Settings
SensitiveWords=True
Description: When disable, profanity will be blocked.
Required to be set: Yes
Found under: Adv. Server Settings
HealthDyingState=True
Description: Enables whether wounded state is triggered when HP falls to 0, or player immediately dies.
Required to be set: No
Found under: Adv. Server Settings
EnableAntiCheat=True
Description: Toggles anticheat.
Required to be set: Yes
Found under: Adv. Server Settings
ServerAdminAccounts=
Description: Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to highest level (Lv. 25)
Required to be set: No
Found under: Adv. Server Settings
IsShowGmTitle=False
Description: Toggles special admin icon.
Required to be set: No
Found under: Adv. Server Settings
GuildMemberMax=6
Value Range: 1-20
Value Increment: 1
Description: -TBD-
Required to be set: No
Found under: Adv. Server Settings
FollowNpcMaxLevel=120
Value Range: 60-999
Value Increment: 1
Description: Follower cannot grow higher than this
Required to be set: No
Found under: Adv. Server Settings
PlayerHotDefAddRate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies character Heat RES.
Required to be set: No
Found under: Survival
PlayerIceDefAddRate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies character Cold RES.
Required to be set: No
Found under: Survival
HeadNameDisplayDist_Team=200
Value Range: 0-400
Value Increment: 1
Description: Max distance at which you can see a squadmate's name (in meters)
Required to be set: No
Found under: Survival
HeadNameDisplayDist_Enemy=20
Value Range: 0-40
Value Increment: 1
Description: Max distance at which you can see a non-squadmate's name (in meters)
Required to be set: No
Found under: Survival
PlayerDeathAvatarItemDurableRate=0
Value Range: 0-1
Value Increment: 0.1
Description: On death, the Durability of equipped items will fall by max Durability times this amount (does not affect drops)
Required to be set: No
Found under: Survival
PlayerDeatShortcutItemDurableRate=0
Value Range: 0-1
Value Increment: 0.1
Description: On death, the Durability of hotbar items will fall by max Durability times this amount (does not affect drops)
Required to be set: No
Found under: Survival
GMCraftTimeRate=1
Value Range: 0-10
Value Increment: 0.1
Description: Multiplies item crafting/repair time.
Required to be set: No
Found under: Survival
PlayerAddExpRate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies all XP earned.
Required to be set: No
Found under: Survival
PlayerKillAddExpRate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies XP earned from killing monsters
Required to be set: No
Found under: Survival
PlayerFarmAddExpRate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies XP earned from collecting resources
Required to be set: No
Found under: Survival
PlayerCraftAddExpRate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies XP earned from crafting items
Required to be set: No
Found under: Survival
MoveSpeedRate=1
Value Range: 0-5
Value Increment: 0.1
Description: Multiplies movement speed
Required to be set: No
Found under: Survival
JumpRate=1
Value Range: 0-5
Value Increment: 0.1
Description: Multiplies jump height
Required to be set: No
Found under: Survival
PlayerLandedDamageRate=1
Value Range: 0-10
Value Increment: 0.1
Description: Multiplies damage taken from falls.
Required to be set: No
Found under: Survival
PlayerMaxHealthRate=1
Value Range: 1-100
Value Increment: 0.1
Description: Multiplies max HP.
Required to be set: No
Found under: Survival
HealthRecoverRate=1
Value Range: 1-100
Value Increment: 0.1
Description: HP recovery will be multiplied by this value.
Required to be set: No
Found under: Survival
PlayerMaxStaminaRate=1
Value Range: 1-100
Value Increment: 0.1
Description: Multiplies max stamina.
Required to be set: No
Found under: Survival
StaminaRecoverRate=1
Value Range: 1-100
Value Increment: 0.1
Description: Stamina recovery will be multiplied by this value.
Required to be set: No
Found under: Survival
PlayerStaminaCostRate=1
Value Range: 0-10
Value Increment: 0.1
Description: Multiplies stamina consumption speed.
Required to be set: No
Found under: Survival
PlayerMaxHungerRate=1
Value Range: 1-100
Value Increment: 0.1
Description: Max Fullness will be multiplied by this value.
Required to be set: No
Found under: Survival
GMHungerDecRatio=1
Value Range: 0-10
Value Increment: 0.1
Description: Multiplies Fullness consumption speed.
Required to be set: No
Found under: Survival
GMBodyHungerAddRate=1
Value Range: 1-100
Value Increment: 0.1
Description: Multiplies amount of Fullness recovered by eating.
Required to be set: No
Found under: Survival
MaxBodyWaterRate=1
Value Range: 1-100
Value Increment: 0.1
Description: Max Hydration will be multiplied by this value.
Required to be set: No
Found under: Survival
GMWaterDecRatio=1
Value Range: 0-10
Value Increment: 0.1
Description: Multiplies Hydration consumption speed.
Required to be set: No
Found under: Survival
GMBodyWaterAddRate=1
Value Range: 1-100
Value Increment: 0.1
Description: Multiplies amount of Hydration recovered by drinking.
Required to be set: No
Found under: Survival
MaxBreathRate=1
Value Range: 1-100
Value Increment: 0.1
Description: Multiplies max Oxygen.
Required to be set: No
Found under: Survival
BreathRecoverRate=1
Value Range: 1-100
Value Increment: 0.1
Description: Max Oxygen will be multiplied by this value.
Required to be set: No
Found under: Survival
PlayerBreathCostRate=1
Value Range: 0-10
Value Increment: 0.1
Description: Multiplies Oxygen consumption speed.
Required to be set: No
Found under: Survival
GMPlayerHealthRate=1
Value Range: 1-100
Value Increment: 0.1
Description: Multiplies amount of HP recovered from meds.
Required to be set: No
Found under: Survival
GMFoodDragDurationRate=1
Value Range: 0-10
Value Increment: 1
Description: Multiplies the duration of effect of food and meds.
Required to be set: No
Found under: Survival
NpcRespawnRatio=1
Value Range: 0-10
Value Increment: 1
Description: Multiplies time before dead wild NPCs can respawn.
Required to be set: No
Found under: NPCs
AnimalBodyStayTime=300
Value Range: 10-300
Value Increment: 1
Description: Animal NPC corpses will disappear after this amount of time (in seconds)
Required to be set: No
Found under: NPCs
HumanBodyStayTime=10
Value Range: 0-60
Value Increment: 1
Description: Human NPC corpses will disappear after this amount of time (in seconds)
Required to be set: No
Found under: NPCs
GMNPCLootableItemRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of items dropped by a wild NPC on death.
Required to be set: No
Found under: NPCs
NpcSpawnLevelRatio=1
Value Range: 1-100
Value Increment: 1
Description: Multiplies the level of wild NPCs, making them more powerful.
Required to be set: No
Found under: NPCs
WildNPCDamageRate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies the damage dealt by wild NPCs.
Required to be set: No
Found under: NPCs
WildNPCHealthRate=1
Value Range: 0.1-100
Value Increment: 0.1
Description: Multiplies the HP of wild NPCs.
Required to be set: No
Found under: NPCs
WildNPCSpeedRate=1
Value Range: 0.1-5
Value Increment: 0.1
Description: Multiplies the movement speed of wild NPCs.
Required to be set: No
Found under: NPCs
CityNPCLevelRate=1
Value Range: 1-100
Value Increment: 1
Description: Multiplies the level of raid NPCs, making them more powerful.
Required to be set: No
Found under: NPCs
CityNPCDamageRate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies the damage dealt by raid NPCs.
Required to be set: No
Found under: NPCs
CityNPCHealthRate=1
Value Range: 0.1-100
Value Increment: 0.1
Description: Multiplies the HP of raid NPCs.
Required to be set: No
Found under: NPCs
CityNPCSpeedRate=1
Value Range: 0.1-5
Value Increment: 0.1
Description: Multiplies the movement speed of raid NPCs.
Required to be set: No
Found under: NPCs
CityNPCNumRate=1
Value Range: 0.1-100
Value Increment: 0.1
Description: Multiplies the total amount of raid NPCs summoned each round.
Required to be set: No
Found under: NPCs
NpcDisplayDistance=50
Value Range: 0-50
Value Increment: 1
Description: Max distance at which you can see an NPC's name (in meters)
Required to be set: No
Found under: NPCs
GMInventoryGainRate=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of resources received upon collection.
Required to be set: No
Found under: NPCs
GMCityATKNPCLootItemRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of items dropped by a raid NPC on death.
Required to be set: No
Found under: NPCs
GMMaxHouseFlagNumber=1
Value Range: 1-5
Value Increment: 1
Description: Max number of Beacons each player can build.
Required to be set: No
Found under: Construct DEF
GMSetGJConstructMaxNumRatio=1
Value Range: 1-10
Value Increment: 1
Description: Max number of work-type Constructs each player can build will be multiplied by this value.
Required to be set: No
Found under: Construct DEF
GMHFTrapMaxNum=0
Value Range: 0-10000
Value Increment: 10
Description: Max number of traps that can be within Beacon coverage.
Required to be set: No
Found under: Construct DEF
GMHFTurretMaxNum=0
Value Range: 0-10000
Value Increment: 10
Description: Max number of turrets that can be within Beacon coverage.
Required to be set: No
Found under: Construct DEF
GMConstructDefenseRatio=1
Value Range: 0-100
Value Increment: 0.1
Description: Damage taken is multiplied by this value.
Required to be set: No
Found under: Construct DEF
GMTrapDefenseRatio=1
Value Range: 0-100
Value Increment: 0.1
Description: Damage taken is multiplied by this value.
Required to be set: No
Found under: Construct DEF
GMTurretDefenseRatio=1
Value Range: 0-100
Value Increment: 0.1
Description: Damage taken is multiplied by this value.
Required to be set: No
Found under: Construct DEF
GMTrapDamageRatio=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies damage dealt by traps.
Required to be set: No
Found under: Construct DEF
GMTurretDamageRatio=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies damage dealt by turrets.
Required to be set: No
Found under: Construct DEF
GMConstructMaxHealthRatio=1
Value Range: 0.1-100
Value Increment: 0.1
Description: Multiplies the max Durability of Constructs.
Required to be set: No
Found under: Construct DEF
GMConstructReturnHPRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies the Durability recovery speed of placed Constructs.
Required to be set: No
Found under: Construct DEF
GMHouseFlagRepairHealthRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies the Durability recovery speed of Constructs within auto-repair range of a Beacon.
Required to be set: No
Found under: Construct DEF
GMTTC_Oil_Rate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies resources collected from Oil Wells.
Required to be set: No
Found under: Construct DEF
GMWaterCollecter_Rate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies resources collected from Dew Collectors.
Required to be set: No
Found under: Construct DEF
GMTTC_Ore_Rate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies resources collected from Mines.
Required to be set: No
Found under: Construct DEF
GMTTC_Fish_Rate=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies resources collected from Fish Baskets.
Required to be set: No
Found under: Construct DEF
CHFDamagedByPlayer=1
Value Range: 0-100
Value Increment: 0.1
Description: Damage that beacons take from player firearms is multiplied by this value.
Required to be set: No
Found under: Construct DEF
CHFDamagedByVehicle=1
Value Range: 0-100
Value Increment: 0.1
Description: Damage that beacons take from player vehicles is multiplied by this value.
Required to be set: No
Found under: Construct DEF
CHFDamagedByNpc=1
Value Range: 0-100
Value Increment: 0.1
Description: Damage that beacons take from NPC attacks is multiplied by this value.
Required to be set: No
Found under: Construct DEF
GMHouseFlagExcitantTime=3
Value Range: 0-24
Value Increment: 1
Description: Sets the amount of time that beacons can be attacked. The starting time of this period is set in-game.
Required to be set: No
Found under: Construct DEF
GMMaxRetrieveProductsRate=-1
Value Range: -1-1000
Value Increment: 1
Description: Controls max gains from collection. This value must be bigger than other collection rates.
Required to be set: No
Found under: Resources
GMTreeGainRate=1
Value Range: 0-1000
Value Increment: 1
Description: Multiplies amount of wood collected.
Required to be set: No
Found under: Resources
GMBushGainRate=1
Value Range: 0-1000
Value Increment: 1
Description: Multiplies amount of plants collected.
Required to be set: No
Found under: Resources
GMOreGainRate=1
Value Range: 0-1000
Value Increment: 1
Description: Multiplies amount of ore collected.
Required to be set: No
Found under: Resources
GMCropVegetableReapRatio=1
Value Range: 0-1000
Value Increment: 1
Description: Multiplies amount of crops collected.
Required to be set: No
Found under: Resources
GMFleshGainRate=1
Value Range: 1-1000
Value Increment: 1
Description: Multiplies amount of items collected from corpses.
Required to be set: No
Found under: Resources
GMCropVegetableGrowRatio=1
Value Range: 0-100
Value Increment: 0.1
Description: Multiplies growth speed of planted crops.
Required to be set: No
Found under: Resources
GMMeleeNpcDamageRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies melee weapon damage that characters deal to NPCs.
Required to be set: No
Found under: Combat
GMRangedNpcDamageRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies ranged weapon damage that characters deal to NPCs.
Required to be set: No
Found under: Combat
GMMeleePlayerDamageRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies melee weapon damage that characters deal to players.
Required to be set: No
Found under: Combat
GMRangedPlayerDamageRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies ranged weapon damage that characters deal to players.
Required to be set: No
Found under: Combat
GMMeleeConstructDamageRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies melee weapon damage that characters deal to Constructs.
Required to be set: No
Found under: Combat
GMRangedConstructDamageRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies ranged weapon damage that characters deal to Constructs.
Required to be set: No
Found under: Combat
GMToolDamageRate=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies damage that tools deal to resources.
Required to be set: No
Found under: Combat
GMDurabilityCostRatio=1
Value Range: 0-10
Value Increment: 0.1
Description: Multiplies durability lost when using tools, weapons, and armor.
Required to be set: No
Found under: Combat
GMVehiclePlayerDamageRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of damage vehicles deal to players.
Required to be set: No
Found under: Vehicles
GMVehicleConstructDamageRatio=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of damage vehicles deal to Constructs.
Required to be set: No
Found under: Vehicles
GMVehicleDamageRate=1
Value Range: 0-100
Value Increment: 1
Description: Multiplies the amount of resources collected by vehicles.
Required to be set: No
Found under: Vehicles