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Releases: glankk/gz

gz-0.3.7

02 Aug 01:30
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Changes

  • Summercart64 support
  • Loading plane / room transition viewer
  • Some ocarina-related bugs in savestates and macros fixed, added ocarina minigame sync hack
  • Cheat to simulate GameCube-like behavior of out-of-bounds bombchus
  • Deku tree flag fixed for rewards obtained button
  • Rerecord counter in macros
  • Rudimentary out-of-memory checks added

gz-0.3.6

31 Aug 17:33
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Changes

  • Support for everdrive X series and version 1/2 original and clones
  • Filesystem driver bug fixes
  • Option to create folders in file browser
  • Automatic savestate filename prefix increment
  • Option to ignore z-targetting setting in savestates
  • Savestate improvements, fixes a number of desync issues with macros
  • Add a warning when an RNG desync is detected when playing back macros
  • No HUD cheat
  • Noclip command
  • Waterbox viewer
  • Path viewer
  • Cull zone viewer
  • Polygon type option in collision viewer
  • Fix colliders that were incorrectly displayed as cylinders instead of spheres
  • Option to select what types of colliders to show
  • Option to load the debug file
  • Option to show press/release indicators on input display buttons
  • Shortcuts to jump between watches and memory editor
  • Memfiles removed
  • Allow minimap to be toggled through virtual controller
  • Replace actor delete option with actor kill, which frees dynapoly collision
  • Remove division by zero checks, improves compatibility with certain emulators
  • Fix a bug in the patcher app where the controller remapping option would have no effect

gz-0.3.5.1

01 Feb 17:09
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Changes

  • Fix ocarina desync in macro playback on 1.2 VC
  • Fix ocarina staff note sync bug on GameCube versions
  • Fix ocarina minigame crash
  • Fix a bug in the file sorting that causes some SD card files to not appear
  • Better ACE compatibility (no clobbering of the sp register)

gz-0.3.5

28 Jan 12:22
334925f
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Changes

  • Support for Master Quest and Collector's Edition versions
  • Support for the reset command, timer function, and SD card functions on Wii VC
  • Graphical patcher interface
  • macOS support
  • Collision viewer shows dynamic collision
  • Hitbox viewer feature and toggle command
  • Free camera mode
  • Quick text cheat
  • Epona freed flag switch
  • On-screen keyboard for filename input
  • Savestate bugfixes (fairy spells and sepia filter)
  • Macro improvements;
    • Ocarina minigame sync fix
    • Support for converted emulator movies
    • Options to enable/disable macro hacks and the Wii VC camera quirk
  • Virtual controller
  • Option and command to hide watches globally
  • Better ACE compatibility (no clobbering of the gp register)

gz-0.3.4

31 Oct 19:19
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New stuff

  • Savestates
  • Better frame advance
  • Macro rerecording
  • Remote debugging interface
  • Bugfixes, of course

gz-0.3.3

25 Feb 17:23
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Changes

  • Wii VC support
  • Collision view
  • Minor bugfixes

gz-0.3.2

07 Jan 20:44
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Notable changes

  • Debug features
  • ED64 SD card support for save files and watches
  • Input macros
  • Linux support
  • Bugfixes

gz-0.3.1

30 Dec 14:08
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Bugfixes:

  • Disabled explorer commands when the scene explorer is inactive.
  • Fixed a bug with uncommited scene flags when loading a memory file from a different scene.
  • Enabled texture filtering in item wheel.

gz-0.3.0

23 Dec 15:38
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Notable changes

  • Graphical interface details
  • Save settings and profiles
  • More commands
  • More cheats
  • Custom button mappings
  • Named warp locations
  • Scene menu with a scene explorer
  • File menu with file-related settings
  • Lots of minor features, improvements, and bugfixes

gz-0.2.0

11 Sep 21:49
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Notable changes

  • Inventory menu
  • Equips menu
  • More cheats
  • ROM patches