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Releases: godotengine/godot-builds

2.1.6-rc1

12 Sep 16:12
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2.1.6-rc1 Pre-release
Pre-release

Godot 2.1.6 RC 1 is a release candidate for the 2.1.6 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 9ef833ec6d275e6271811f256acf23e29b2ccc33.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.1.1-stable

12 Sep 16:12
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Godot 3.1.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:


All files for this release are mirrored under Assets below.

3.1.1-rc1

12 Sep 16:12
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3.1.1-rc1 Pre-release
Pre-release

Godot 3.1.1 RC 1 is a release candidate for the 3.1.1 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 39f1a110a101c537cc22bd9285010a14209cabcd.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.1-stable

12 Sep 16:12
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Godot 3.1 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.

Report bugs on GitHub after checking that they haven't been reported:


All files for this release are mirrored under Assets below.

3.1-rc3

12 Sep 16:12
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3.1-rc3 Pre-release
Pre-release

Godot 3.1 RC 3 is a release candidate for the 3.1 feature release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 6d86450a8356b8930b503c8ff5cc07d9e34e6287.
To make a custom build which would also be recognized as rc3, you should define GODOT_VERSION_STATUS=rc3 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.1-rc2

12 Sep 16:12
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3.1-rc2 Pre-release
Pre-release

Godot 3.1 RC 2 is a release candidate for the 3.1 feature release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 69ea7da76642be223f52f671677bcae99ba2db1b.
To make a custom build which would also be recognized as rc2, you should define GODOT_VERSION_STATUS=rc2 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.1-rc1

12 Sep 16:12
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3.1-rc1 Pre-release
Pre-release

Godot 3.1 RC 1 is a release candidate for the 3.1 feature release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 201cb8d7ed8134eb21d41189025b8619557b7e1d.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.1-beta11

12 Sep 16:12
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3.1-beta11 Pre-release
Pre-release

Godot 3.1 beta 11 is a beta snapshot for the 3.1 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 80618700ca668a595fd214ca8db43a69ca2a8b67.
To make a custom build which would also be recognized as beta11, you should define GODOT_VERSION_STATUS=beta11 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.1-beta10

12 Sep 16:12
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3.1-beta10 Pre-release
Pre-release

Godot 3.1 beta 10 is a beta snapshot for the 3.1 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit e930fb9a6e4277ad3c4dc60a775785b294840512.
To make a custom build which would also be recognized as beta10, you should define GODOT_VERSION_STATUS=beta10 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.1-beta9

12 Sep 16:12
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3.1-beta9 Pre-release
Pre-release

Godot 3.1 beta 9 is a beta snapshot for the 3.1 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit a5370b1b1bed3744941c90b4a05d4516aabd4c67.
To make a custom build which would also be recognized as beta9, you should define GODOT_VERSION_STATUS=beta9 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.