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Releases: godotengine/godot-builds

4.3-dev2

10 Jan 16:13
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4.3-dev2 Pre-release
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Godot 4.3 dev 2 is a dev snapshot for the 4.3 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 352434668923978f54f2236f20116fc96ebc9173.
To make a custom build which would also be recognized as dev2, you should define GODOT_VERSION_STATUS=dev2 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.3-dev1

21 Dec 12:55
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4.3-dev1 Pre-release
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Godot 4.3 dev 1 is a dev snapshot for the 4.3 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 9d1cbab1c432b6f1d66ec939445bec68b6af519e.
To make a custom build which would also be recognized as dev1, you should define GODOT_VERSION_STATUS=dev1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2.1-stable

12 Dec 10:28
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Godot 4.2.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:



4.2.1-rc1

07 Dec 16:20
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4.2.1-rc1 Pre-release
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Godot 4.2.1 RC 1 is a release candidate for the 4.2.1 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit daeb1c7292cbb426fd45c5ca98b1c7da40b390ba.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-stable

30 Nov 08:43
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Godot 4.2 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.

Report bugs on GitHub after checking that they haven't been reported:



4.2-rc2

25 Nov 12:54
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4.2-rc2 Pre-release
Pre-release

Godot 4.2 RC 2 is a release candidate for the 4.2 feature release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 1ba920fada9efc8c4476ded50fe673b8db541366.
To make a custom build which would also be recognized as rc2, you should define GODOT_VERSION_STATUS=rc2 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-rc1

17 Nov 11:13
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4.2-rc1 Pre-release
Pre-release

Godot 4.2 RC 1 is a release candidate for the 4.2 feature release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit ad72de508363ca8d10c6b148be44a02cdf12be13.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-beta6

13 Nov 10:53
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4.2-beta6 Pre-release
Pre-release

Godot 4.2 beta 6 is a beta snapshot for the 4.2 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 64150060f89677eaf11229813ae6c5cf8a873802.
To make a custom build which would also be recognized as beta6, you should define GODOT_VERSION_STATUS=beta6 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-beta5

06 Nov 19:47
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4.2-beta5 Pre-release
Pre-release

Godot 4.2 beta 5 is a beta snapshot for the 4.2 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 4c96e9676b66d0cc9a25022b019b78f4c20ddc60.
To make a custom build which would also be recognized as beta5, you should define GODOT_VERSION_STATUS=beta5 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.1.3-stable

01 Nov 20:41
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Godot 4.1.3 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:


All files for this release are mirrored under Assets below.