Fix print_verbose()
macro conflicting with UtilityFunctions::print_verbose()
#1668
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This is regression from #1653 that I found when trying out the 'godot_openxr_vendors' extension with the latest godot-cpp:
The
print_verbose()
macro is conflicting with code that was already using theUtilityFunctions::print_verbose()
function.This switches to just using a normal function.
I don't know if the attempt at a performance optimization in the macro is really important, but I feel like we could look at that separately - just keeping existing code working is the most important.