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Remove issue ref; try "This means"
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31 committed Jan 22, 2024
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4 changes: 1 addition & 3 deletions tutorials/scripting/c_sharp/c_sharp_signals.rst
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Expand Up @@ -36,14 +36,12 @@ In addition, you can always access signal names associated with a node type thro
.. warning::

While all engine signals connected as events are automatically disconnected when nodes are freed, custom
signals connected using ``+=`` aren't. Meaning that you will need to manually disconnect (using ``-=``)
signals connected using ``+=`` aren't. This means you will need to manually disconnect (using ``-=``)
all the custom signals you connected as C# events (using ``+=``).

An alternative to manually disconnecting using ``-=`` is to
:ref:`use Connect <using_connect_and_disconnect>` rather than ``+=``.

See `Godot issue #70414 <https://github.com/godotengine/godot/issues/70414>`_.

Custom signals as C# events
---------------------------

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