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Snake-case .tscn
, .gd
and _on_*
callbacks
#6598
Conversation
.tscn
, .gd
and _on_*
callbacks.tscn
, .gd
, .cs
and _on_*
callbacks
|
@Calinou No worries, should be sorted now! |
.tscn
, .gd
, .cs
and _on_*
callbacks.tscn
, .gd
and _on_*
callbacks
The class reference changes need to be removed from this PR. Changes to the class reference need to be made in the main Godot repository, not the docs. The pages in the docs repository are generated from what's in the main repository. You can find those pages here. |
@skyace65 Sorry about that, all sorted now. Changes to the class reference in this PR have been reverted. godotengine/godot#71461 |
This PR needs to be rebased. |
Co-authored-by: Raul Santos <raulsntos@gmail.com>
@skyace65 Rebase complete, this looks mergeable now. |
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LGTM, should probably be reviewed by someone on GDScript's side as well.
This can be merged, no? |
Salvaging the previous work in godotengine#6598. Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
Rebased onto master in #7370, I re-added all changes that were not yet done by other PRs, giving you credit in the commit. Thanks for contributing! |
As per the disparities noted in #6245, this PR snake-cases all
.tscn
and.gd
filenames, and_on_*
callbacks, throughout the documentation.Some of the filenames referenced are in example projects, so these need to be updated too.
I noticed quite a bit of trailing whitespace being removed as I went through and saved things. I'm inexperienced with RST, so if the whitespace is semantic, let me know and I'll revert those lines.