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Add information on how to enable debugging in Visual Studio for C# #9213

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53e837c
Bump docs version to 4.2
YuriSizov Nov 29, 2023
1db6e49
Pin sphinx-contrib libraries to pre-5.0 version
mhilbrunner Jan 13, 2024
4f2ca50
Merge pull request #8763 from mhilbrunner/sphinx-5-contrib-fix
mhilbrunner Jan 25, 2024
5b38644
Update 2d_movement.rst
codeanish Nov 29, 2023
ee4eae3
Added enum iteration example
TheYellowArchitect Dec 10, 2023
21aabe5
Update navigation mesh baking doc
smix8 Dec 9, 2023
6b7c76f
Removed reference to 'DEPTH' in CanvasItem shaders (#8616)
Avery-Moore Dec 13, 2023
e59cf85
Update faq.rst
Kh1ng Dec 11, 2023
a430b95
Minor text change from i to node
Dec 11, 2023
1e3dc06
Mention potential banding issues in fog and volumetric fog documentation
Calinou Dec 11, 2023
b40789f
Update list_of_features.rst (#8597)
n8an Dec 10, 2023
ed8782c
First 2D Game - Link directly to Creeps source code
Stevoisiak Dec 1, 2023
30de13b
Fix capitalization of GDExtension
timothyqiu Dec 8, 2023
3c54d71
Update first 2D shader TEXTURE built-in variable section
paddy-exe Dec 7, 2023
c3eb891
changed qodot link!
yankscally Dec 6, 2023
9d9adb7
Update release policy after 4.2 release. 4.0 is now EOL.
akien-mga Dec 6, 2023
5951d58
Removed duplicate line.
Phlegmlee Dec 5, 2023
87ab4ca
Fix `/` keyboard shortcut to allow typing `/` within the search field
Calinou Dec 4, 2023
47e19ab
Add instructions for rebasing onto a branch
AThousandShips Dec 3, 2023
99386cb
Add image for clarification
Piralein Dec 2, 2023
0f36f06
Update documentation changelog for 4.2
Calinou Dec 1, 2023
08f491c
Fix: Use the earlier name of the script.
a2937 Nov 7, 2023
f9d0356
Update image with snake case file name
Piralein Dec 2, 2023
9cd4943
Change the note about disconnecting C# signals
paulloz Nov 29, 2023
1b5a1a2
Merge pull request #8615 from TheYellowArchitect/patch-13
mhilbrunner Dec 13, 2023
fb7304b
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skyace65 Dec 16, 2023
6c79237
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mhilbrunner Dec 18, 2023
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skyace65 Dec 22, 2023
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skyace65 Dec 24, 2023
90a5698
Merge pull request #8682 from Vercix/master
skyace65 Dec 27, 2023
5a6f6eb
Fixed typo in pr_workflow.rst (#8671)
ramadm Dec 27, 2023
f41acbe
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skyace65 Dec 28, 2023
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mhilbrunner Jan 2, 2024
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mhilbrunner Jan 2, 2024
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skyace65 Jan 3, 2024
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mhilbrunner Jan 3, 2024
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6121729
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mhilbrunner Jan 8, 2024
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mhilbrunner Jan 8, 2024
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mhilbrunner Jan 8, 2024
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skyace65 Jan 10, 2024
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mhilbrunner Jan 13, 2024
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mhilbrunner Jan 13, 2024
a6838c5
Merge pull request #8705 from eztaah/master
mhilbrunner Jan 13, 2024
6ecf958
Update high_level_multiplayer.rst (#8697)
scotmcp Jan 13, 2024
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mhilbrunner Jan 13, 2024
b05eb14
Added xcode-select fix to iOS export page (#8631)
AdriaandeJongh Jan 13, 2024
7db6918
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mhilbrunner Jan 13, 2024
06300be
Merge pull request #8586 from jonri/patch-1
mhilbrunner Jan 13, 2024
3136779
Document Windows limitation to 4 controllers in Controllers, gamepads…
Calinou Jan 13, 2024
cceb8ac
Merge pull request #8774 from 31/patch-1
skyace65 Jan 16, 2024
1483dde
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skyace65 Jan 17, 2024
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skyace65 Jan 21, 2024
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skyace65 Jan 23, 2024
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skyace65 Jan 23, 2024
0da9955
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mhilbrunner Jan 23, 2024
2a41e90
Merge pull request #8738 from jsjtxietian/patch-3
mhilbrunner Jan 23, 2024
8a1d8d8
Add Go to the list of community maintained GDExtension bindings. (#8808)
Splizard Jan 23, 2024
24a84c1
Merge pull request #8805 from 31/dev/31/build-net-win-path
skyace65 Jan 23, 2024
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skyace65 Jan 23, 2024
5e9ac7c
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mhilbrunner Jan 24, 2024
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mhilbrunner Jan 24, 2024
89eba76
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mhilbrunner Jan 24, 2024
1fdf5b5
Merge pull request #8766 from mhilbrunner/community-channels-update
mhilbrunner Jan 24, 2024
cb3bf13
Fix method bind instructions and style (#8735)
AThousandShips Jan 24, 2024
019afc8
Update thread_safe_apis.rst to mention don't call certain rendering f…
jsjtxietian Jan 24, 2024
e9eb6ec
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mhilbrunner Jan 24, 2024
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mhilbrunner Jan 25, 2024
75cdeec
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mhilbrunner Jan 25, 2024
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Removed a single space that shouldn't be there
TBlazeWarriorT Feb 20, 2024
0bbf422
Merge pull request #8997 from TBlazeWarriorT/patch-1
skyace65 Feb 20, 2024
1ef005b
Updated GDExtension to most recent version.
msmith-codes Apr 3, 2024
f0f255f
Merge pull request #9182 from msmith-codes/patch-1
mhilbrunner Apr 5, 2024
7ca2169
Added information on how to enable debugging in Visual Studio for C#
fyndor Apr 11, 2024
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Document Windows limitation to 4 controllers in Controllers, gamepads…
… and joysticks (#8594)

* Document Windows limitation to 4 controllers in Controllers, gamepads and joysticks

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
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3 people committed Jan 25, 2024
commit 31367798a7c7b94ace4b5a3d2f4f8a915a3866c1
4 changes: 4 additions & 0 deletions tutorials/inputs/controllers_gamepads_joysticks.rst
Original file line number Diff line number Diff line change
@@ -293,6 +293,10 @@ First, check that your controller is recognized by other applications. You can
use the `Gamepad Tester <https://gamepad-tester.com/>`__ website to confirm that
your controller is recognized.

On Windows Godot only supports up to 4 controllers at a time. This is
because Godot uses the XInput API, which is limited to supporting 4 controllers
at once. Additional controllers above this limit are ignored by Godot.

My controller has incorrectly mapped buttons or axes.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^