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Editor crashes with running multiple GDExtension libraries #239
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FWIW, even compiling all three binaries on the same machine generates a crash, compiling Godot, the For the record, the host Linux environment is: I also confirmed that both GDExtension & the editor are built with single precision. |
So I rolled the godot-git-plugin forward to godot-cpp commit 78ffea5, which is the same commit godot-orchestrator uses for Godot 4.2, and surprisingly the Godot editor (4.2.2-stable) does not crash. Is there potentially some bug where using multiple GDE that are based on different commit points cause some editor instability @Calinou ? |
Seems to be related to godotengine/godot-cpp#1313 not cherry-picked to 4.1 branch. |
When running just
godot-git-plugin
or the Orchestrator plugins separately, things work fine on Linux; however, as soon as both plugins are installed, the following error is thrown:The ironic issue is this works fine on Windows. Do you have any idea what could be causing the incompatibility? From what I saw, you guys compile on Ubuntu 20.04 for Linux, which Orchestrator is also compiled on.
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