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Merge pull request #48489 from Calinou/doc-audiostreamplayer
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Improve the AudioStreamPlayer(2D/3D) class descriptions
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akien-mga authored May 5, 2021
2 parents 6fc14e5 + b90adec commit 758bccf
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1 change: 1 addition & 0 deletions doc/classes/AudioStreamPlayer.xml
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</brief_description>
<description>
Plays an audio stream non-positionally.
To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer].
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
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4 changes: 3 additions & 1 deletion doc/classes/AudioStreamPlayer2D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0">
<brief_description>
Plays audio in 2D.
Plays positional sound in 2D space.
</brief_description>
<description>
Plays audio that dampens with distance from screen center.
See also [AudioStreamPlayer] to play a sound non-positionally.
[b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
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4 changes: 3 additions & 1 deletion doc/classes/AudioStreamPlayer3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer3D" inherits="Node3D" version="4.0">
<brief_description>
Plays 3D sound in 3D space.
Plays positional sound in 3D space.
</brief_description>
<description>
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code].
By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it.
See also [AudioStreamPlayer] to play a sound non-positionally.
[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
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