You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
LightmapGI doesn't have a use_color property, unlike BakedLightmap in 3.x. This can be used to decrease the file size of the generated lightmap, which can be important when exporting to mobile and web platforms. The difference between grayscale and colored lightmaps is sometimes only barely noticeable when baking indirect lighting only, so it may not be much of a visual tradeoff.
See also #50570.
Godot version
4.0.dev (8747f25)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 465.31)
Issue description
LightmapGI doesn't have a
use_color
property, unlike BakedLightmap in3.x
. This can be used to decrease the file size of the generated lightmap, which can be important when exporting to mobile and web platforms. The difference between grayscale and colored lightmaps is sometimes only barely noticeable when baking indirect lighting only, so it may not be much of a visual tradeoff.See godotengine/godot-proposals#2142.
Steps to reproduce
Look for a
use_color
property in themaster
branch's LightmapGI node.Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: