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Fixes issue godotengine#83152. Due to how BLUR_0 is reused for multiple purposes and requires being at native resolution for some post-processing effects to work, FSR2 will use an alternate texture at internal size to use as the screen texture read by shaders instead. The rendering pipeline will prefer using this texture if it exists.
…er is in use.
Fixes issue godotengine#83152. Due to how BLUR_0 is reused for multiple purposes and requires being at native resolution for some post-processing effects to work, FSR2 will use an alternate texture at internal size to use as the screen texture read by shaders instead. The rendering pipeline will prefer using this texture if it exists.
Godot version
v4.2.dev6.official [57a6813]
System information
Godot v4.2.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.3742) - AMD FX(tm)-8350 Eight-Core Processor (8 Threads)
Issue description
When using FSR 2.2 if the scaling is set below 1.0 it causes very noticeable glitches in some shaders
Steps to reproduce
Minimal reproduction project
FSR2 Shader Bug MRP.zip
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