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Fixes to recent Vulkan errors #44286
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Original file line number | Diff line number | Diff line change |
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@@ -2500,7 +2500,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff | |
RD::Uniform u; | ||
u.binding = 4; | ||
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; | ||
RID texture = false && rb && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); | ||
RID texture = rb && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); | ||
u.ids.push_back(texture); | ||
uniforms.push_back(u); | ||
} | ||
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@@ -2578,7 +2578,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff | |
RD::Uniform u; | ||
u.binding = 12; | ||
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; | ||
u.ids.push_back(rb ? render_buffers_get_default_gi_probe_buffer() : render_buffers_get_gi_probe_buffer(p_render_buffers)); | ||
u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_buffers) : render_buffers_get_default_gi_probe_buffer()); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Fixes bug when errors are spammed when using shadows (probably arises in other ways too) |
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uniforms.push_back(u); | ||
} | ||
{ | ||
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@@ -14,7 +14,7 @@ layout(local_size_x = OCT_RES, local_size_y = OCT_RES, local_size_z = 1) in; | |
layout(rgba16f, set = 0, binding = 1) uniform restrict image2DArray irradiance_texture; | ||
layout(rg16f, set = 0, binding = 2) uniform restrict image2DArray depth_texture; | ||
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ayout(rgba32ui, set = 0, binding = 3) uniform restrict uimage2DArray irradiance_history_texture; | ||
layout(rgba32ui, set = 0, binding = 3) uniform restrict uimage2DArray irradiance_history_texture; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Not really a bug, this entire file is never used |
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layout(rg32ui, set = 0, binding = 4) uniform restrict uimage2DArray depth_history_texture; | ||
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struct CascadeData { | ||
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Fixes a typo