Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixes to recent Vulkan errors #44286

Merged
merged 1 commit into from
Dec 15, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -2500,7 +2500,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = false && rb && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
RID texture = rb && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Fixes a typo

u.ids.push_back(texture);
uniforms.push_back(u);
}
Expand Down Expand Up @@ -2578,7 +2578,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
RD::Uniform u;
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.ids.push_back(rb ? render_buffers_get_default_gi_probe_buffer() : render_buffers_get_gi_probe_buffer(p_render_buffers));
u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_buffers) : render_buffers_get_default_gi_probe_buffer());
Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Fixes bug when errors are spammed when using shadows (probably arises in other ways too)

uniforms.push_back(u);
}
{
Expand Down
2 changes: 1 addition & 1 deletion servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ layout(local_size_x = OCT_RES, local_size_y = OCT_RES, local_size_z = 1) in;
layout(rgba16f, set = 0, binding = 1) uniform restrict image2DArray irradiance_texture;
layout(rg16f, set = 0, binding = 2) uniform restrict image2DArray depth_texture;

ayout(rgba32ui, set = 0, binding = 3) uniform restrict uimage2DArray irradiance_history_texture;
layout(rgba32ui, set = 0, binding = 3) uniform restrict uimage2DArray irradiance_history_texture;
Copy link
Member Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Not really a bug, this entire file is never used

layout(rg32ui, set = 0, binding = 4) uniform restrict uimage2DArray depth_history_texture;

struct CascadeData {
Expand Down