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Document that Input.is_action_* should not be used during input-handling #80185

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merged 1 commit into from
Nov 10, 2023

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Sauermann
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In most cases InputEvent.is_action* is more appropriate during input-handling.

close #80158 which shows this misunderstanding.

@Sauermann Sauermann added this to the 4.2 milestone Aug 2, 2023
@Sauermann Sauermann requested a review from a team as a code owner August 2, 2023 19:54
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@Sauermann Sauermann force-pushed the fiix-action-event-doc branch 2 times, most recently from fe84fb9 to cf2759b Compare August 4, 2023 05:34
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…dling

In most cases `InputEvent.is_action*` is more appropriate during input-handling.
@akien-mga akien-mga force-pushed the fiix-action-event-doc branch from be15e6a to 0baebed Compare November 10, 2023 20:35
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akien-mga commented Nov 10, 2023

I committed the suggestions and squashed myself as I know Sauermann was busy.

@akien-mga akien-mga merged commit 5a0c6a8 into godotengine:master Nov 10, 2023
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Thanks!

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when the mouse is moving quickly and clicked, the click event is triggered twice
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