[3.x] Document that Input.is_action
should not be used during input-handling
#97574
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In most cases
InputEvent.is_action*
is more appropriate during input-handling.Backport of #80185 .
Helps address #97526 .
Helps address #80158 .
Notes
Input.is_action_just_pressed()
godot-proposals#10843)WARN_PRINT_ONCE
or similar if e.g.Input.is_action_just_pressed()
is used withing_input()
, but that should be a separate PR.