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Add Security Warnings to str_to_var and var_to_str Documentation #88112
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From what I could see only SSAO & SSIL were affected when they both call: int zero[1] = { 0 }; RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); int zero[1] = { 0 }; RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); Also documented what setup_command_buffer & draw_command_buffer are for.
Fixes missing NavigationLink property updates in constructor.
Fixes missing NavigationAgent property updates in constructor.
Fixes missing NavigationObstacle property updates in constructor.
But not allow dropping inside the scene tree editor.
This is a minor usability tweak. The light functions replace the default ones, so even if empty they will avoid the current shader to have proper lighting and users will have no idea why. Code was changed to have the shader function commented by default, indicating that uncommenting replaces the default function.
Print error and default to forward plus
- Mention the Use Nearest Mipmap Filter project setting. - Fix nearest mipmap claiming to always use bilinear filtering (it uses trilinear filtering by default, like linear mipmap).
…e selector This applies to both GPUParticles3D and CPUParticles3D, as CPUParticles3DEditor inherits from GPUParticles3DEditorBase.
Also fix bug in creation of vertex input mask
Fixes NavigationRegion2D transform update.
Also updates some error messages related to this kind of check across the codebase.
You need to rebase your branch see here |
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I'm adding warnings to str_to_var and var_to_str in the docs because I found out "str_to_var" can run code without warning when I checked the source code and tested it myself.
This wasn't clear before. The warnings are to help other developers know about this risk.