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Add Security Warnings to str_to_var and var_to_str Documentation #88112

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Commits on Aug 6, 2023

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Commits on Oct 21, 2023

  1. Fix buffer updates going to the wrong cmd buffer if barriers were 0

    From what I could see only SSAO & SSIL were affected when they both
    call:
    
    int zero[1] = { 0 };
    RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0,
    sizeof(uint32_t), &zero, 0);
    
    int zero[1] = { 0 };
    RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0,
    sizeof(uint32_t), &zero, 0);
    
    Also documented what setup_command_buffer & draw_command_buffer are for.
    darksylinc committed Oct 21, 2023
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Commits on Oct 22, 2023

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  2. Fix missing NavigationLink property updates in constructor

    Fixes missing NavigationLink property updates in constructor.
    smix8 committed Oct 22, 2023
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Commits on Oct 23, 2023

  1. Fix missing NavigationAgent property updates in constructor

    Fixes missing NavigationAgent property updates in constructor.
    smix8 committed Oct 23, 2023
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  2. Fix missing NavigationObstacle property updates in constructor

    Fixes missing NavigationObstacle property updates in constructor.
    smix8 committed Oct 23, 2023
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Commits on Oct 27, 2023

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Commits on Nov 1, 2023

  1. Allow dragging editable children

    But not allow dropping inside the scene tree editor.
    timothyqiu committed Nov 1, 2023
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Commits on Nov 6, 2023

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Commits on Nov 7, 2023

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  2. Comment the shader template light function by default

    This is a minor usability tweak.
    
    The light functions replace the default ones, so even if empty
    they will avoid the current shader to have proper lighting and
    users will have no idea why.
    
    Code was changed to have the shader function commented by default,
    indicating that uncommenting replaces the default function.
    reduz committed Nov 7, 2023
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Commits on Nov 10, 2023

  1. Fix bad parameter of rendering_method crashes Godot

    Print error and default to forward plus
    jsjtxietian committed Nov 10, 2023
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Commits on Nov 12, 2023

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Commits on Nov 14, 2023

  1. Improve and clarify texture filtering documentation

    - Mention the Use Nearest Mipmap Filter project setting.
    - Fix nearest mipmap claiming to always use bilinear filtering
      (it uses trilinear filtering by default, like linear mipmap).
    Calinou committed Nov 14, 2023
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Commits on Nov 15, 2023

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Commits on Nov 17, 2023

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Commits on Nov 18, 2023

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Commits on Nov 19, 2023

  1. Only allow MeshInstance3D-based nodes in particles emission shape nod…

    …e selector
    
    This applies to both GPUParticles3D and CPUParticles3D, as
    CPUParticles3DEditor inherits from GPUParticles3DEditorBase.
    Calinou committed Nov 19, 2023
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  2. Use vertex input mask for creating vertex arrays

    Also fix bug in creation of vertex input mask
    clayjohn committed Nov 19, 2023
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Commits on Nov 22, 2023

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Commits on Nov 23, 2023

  1. Fix NavigationRegion2D transform update

    Fixes NavigationRegion2D transform update.
    smix8 committed Nov 23, 2023
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  3. Correctly check scripts that must inherit EditorPlugin

    Also updates some error messages related to this kind of check
    across the codebase.
    YuriSizov committed Nov 23, 2023
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Commits on Nov 24, 2023

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  3. Make sure Window's title is respected before we compute the size

    Also removes some suspicious and outdated code that forced this particular
    dialog to change size when the warning message changed.
    YuriSizov committed Nov 24, 2023
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Commits on Nov 25, 2023

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Commits on Nov 26, 2023

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Commits on Nov 28, 2023

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  2. Do not consume (eat) mouse messages with no_focus Window's (Godot Pop…

    …upMenu)
    
    Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
    This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.
    Maran23 committed Nov 28, 2023
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Commits on Nov 29, 2023

  1. Fix IME key event being erased in macOS

    Fixes Korean IME behavior which calls insertText and setMarkedText at the same time.
    HolySkyMin committed Nov 29, 2023
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  2. Bump version to 4.3-dev

    The essential doesn't change.
    
    -- Samuel Beckett, Waiting for Godot
    akien-mga committed Nov 29, 2023
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Commits on Nov 30, 2023

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Commits on Dec 1, 2023

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  2. Fix memory corruption and assert failures in convex decomposition

    This PR fixes how triangular faces are decomposed into vertices and indices. The pre-increment resulted in the indices table skipping entry 0 and potentially overrunning the end of the vertices vector.
    Malcolmnixon committed Dec 1, 2023
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Commits on Dec 2, 2023

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  2. Fix Tween loop initial value

    KoBeWi committed Dec 2, 2023
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Commits on Dec 4, 2023

  1. Fix theme application in various editor dialogs

    99% of the time we shouldn't rely on the signal, we
    should use the notification instead. I left some comments
    in places where I couldn't quickly improve the code.
    YuriSizov committed Dec 4, 2023
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  6. Fix missing NavigationRegion property updates in constructor

    Fixes missing NavigationRegion property updates in constructor.
    smix8 committed Dec 4, 2023
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  7. Fixed reading WAV files with odd chunk sizes.

    These require a padding byte not included in the chunk size.
    bs-mwoerner committed Dec 4, 2023
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  8. Issue template: Change version field to "Tested versions", asking to …

    …test earlier versions
    
    We very often end up asking users to test different versions to pinpoint if it's
    a regression, or need to test ourselves. Let's ask explicitly upfront.
    akien-mga committed Dec 4, 2023
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  9. Merge pull request godotengine#80326 from MewPurPur/no-exp-with-zero

    Remove exp hint of a few properties
    akien-mga committed Dec 4, 2023
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  10. Merge pull request godotengine#82079 from RoyBerube/OutputScroll

    Enable scrolling of output with UI scale changes
    akien-mga committed Dec 4, 2023
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  11. Merge pull request godotengine#82804 from BlueCube3310/compat_correct…

    …_normals
    
    Automatically ensure correct normals in Compatibility renderer
    akien-mga committed Dec 4, 2023
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  12. Merge pull request godotengine#83736 from darksylinc/matias-broken_bu…

    …ffer_update
    
    Fix buffer updates going to the wrong cmd buffer if barriers were 0
    akien-mga committed Dec 4, 2023
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  13. Merge pull request godotengine#83802 from smix8/navlink_properties

    Fix missing NavigationLink property updates in constructor
    akien-mga committed Dec 4, 2023
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  14. Merge pull request godotengine#83812 from smix8/navregion_properties

    Fix missing NavigationRegion property updates in constructor
    akien-mga committed Dec 4, 2023
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  15. Merge pull request godotengine#83814 from smix8/navagent_properties

    Fix missing NavigationAgent property updates in constructor
    akien-mga committed Dec 4, 2023
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  16. Merge pull request godotengine#83816 from smix8/navobstacle_properties

    Fix missing NavigationObstacle property updates in constructor
    akien-mga committed Dec 4, 2023
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  17. Merge pull request godotengine#83907 from Calinou/doc-texture-filter

    Improve and clarify texture filtering documentation
    akien-mga committed Dec 4, 2023
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  18. Merge pull request godotengine#84076 from aXu-AP/uv-editor-texture-tr…

    …ansform
    
    Fix UV editor not using texture transform
    akien-mga committed Dec 4, 2023
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  19. Merge pull request godotengine#84241 from jsjtxietian/fix-render-meth…

    …od-crash-on-bad-input
    
    Fix bad parameter for `rendering_method` crashes Godot
    akien-mga committed Dec 4, 2023
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  20. Merge pull request godotengine#84310 from timothyqiu/dnd

    Allow dragging editable children
    akien-mga committed Dec 4, 2023
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  21. Merge pull request godotengine#84416 from jsjtxietian/shadow_disabled

    Add `shadows_disabled` macro in Compatibility renderer
    akien-mga committed Dec 4, 2023
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  22. Merge pull request godotengine#84507 from SaracenOne/terrain_icon_fix

    Fix generating terrain icon with certain image formats.
    akien-mga committed Dec 4, 2023
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  23. Merge pull request godotengine#84520 from Jordyfel/just-another-move-bug

    Fix errors on file rename or move in the Filesystem Dock
    akien-mga committed Dec 4, 2023
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  24. Merge pull request godotengine#84593 from brno32/vs-venv-fix

    Use Python venv if detected when building VS project
    akien-mga committed Dec 4, 2023
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  25. Merge pull request godotengine#84594 from reduz/default-commented-lig…

    …ht-shader
    
    Comment the shader template light function by default
    akien-mga committed Dec 4, 2023
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  26. Merge pull request godotengine#84794 from akien-mga/videoplayer-fix-r…

    …eloading-translation-remapped-stream
    
    VideoPlayer: Fix reloading translation remapped stream
    akien-mga committed Dec 4, 2023
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  27. Merge pull request godotengine#84816 from Scony/add-obstacle-navserve…

    …r-tests
    
    Fix memory leak in 'NavigationServer3D' involving static obstacles
    akien-mga committed Dec 4, 2023
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  28. Merge pull request godotengine#84852 from Alex2782/fix_vulkan_buffer_…

    …android
    
    Vulkan: Fix incorrect access to the buffers on Android
    akien-mga committed Dec 4, 2023
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  29. Merge pull request godotengine#84891 from Calinou/editor-particles-ge…

    …nerate-emission-fix-node-type
    
    Only allow MeshInstance3D-based nodes in particles emission shape node selector
    akien-mga committed Dec 4, 2023
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  30. Merge pull request godotengine#84933 from Calinou/editor-multimesh-po…

    …pulate-fix-node-type
    
    Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
    akien-mga committed Dec 4, 2023
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  31. Merge pull request godotengine#84990 from brno32/macos-templates-fix

    Fix order of operations for macOS template check
    akien-mga committed Dec 4, 2023
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  32. Merge pull request godotengine#85002 from alesliehughes/tinyexr_mem_leak

    Fix memory leak on error paths in tinyexr loader
    akien-mga committed Dec 4, 2023
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  33. Merge pull request godotengine#85048 from BastiaanOlij/openxr_remove_…

    …grip_touch
    
    Remove unused grip touch action from default OpenXR action map
    akien-mga committed Dec 4, 2023
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  34. Merge pull request godotengine#85061 from SaracenOne/imported_slices_fix

    Fix imported track flag on sliced animations.
    akien-mga committed Dec 4, 2023
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  35. Merge pull request godotengine#85087 from EelisOtsamo/fix_scene_drag_…

    …and_drop
    
    Fix issue with 3D scene drag and drop preview node
    akien-mga committed Dec 4, 2023
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  36. Merge pull request godotengine#85092 from clayjohn/GL-vertex-input-mask

    Use vertex input mask for creating vertex arrays
    akien-mga committed Dec 4, 2023
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  37. Merge pull request godotengine#85181 from TheSofox/reparent-container…

    …-undo-fix
    
    Restored Control properties when you undo a parenting of a Control to a Container
    akien-mga committed Dec 4, 2023
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  38. Merge pull request godotengine#85258 from smix8/navregion2d_transform

    Fix NavigationRegion2D transform update
    akien-mga committed Dec 4, 2023
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  39. Merge pull request godotengine#85269 from Calinou/material-conversion…

    …-fix-typo
    
    Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial
    akien-mga committed Dec 4, 2023
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  40. Merge pull request godotengine#85271 from YuriSizov/core-check-please!

    Correctly check scripts that must inherit `EditorPlugin`
    akien-mga committed Dec 4, 2023
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  41. Merge pull request godotengine#85363 from bruvzg/rtl_fx_nl

    [RTL] Fix CharFX character offset calculation.
    akien-mga committed Dec 4, 2023
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  42. Merge pull request godotengine#85373 from DmitriySalnikov/update_sing…

    …letons
    
    Fix updating cached singletons when reloading GDScripts
    akien-mga committed Dec 4, 2023
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  43. Merge pull request godotengine#85389 from AThousandShips/hash_fix

    [Core] Fix crash when hashing empty `CharString`
    akien-mga committed Dec 4, 2023
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  44. Merge pull request godotengine#85397 from AThousandShips/fix_recurse

    [Core] Prevent infinite recursion when printing errors
    akien-mga committed Dec 4, 2023
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  45. Merge pull request godotengine#85428 from jsjtxietian/prevent-nullptr…

    …-crash-in-AnimationMixer--restore
    
    Prevent a crash when calling `AnimationMixer::restore` with an invalid resource
    akien-mga committed Dec 4, 2023
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  46. Merge pull request godotengine#85458 from HolySkyMin/mac_korean_fix

    Fix IME key event being erased in macOS
    akien-mga committed Dec 4, 2023
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  47. Merge pull request godotengine#85484 from Maran23/windows-popup-menu-…

    …mouse-fix
    
    Do not consume mouse messages in windows with `no_focus` on Windows OS
    akien-mga committed Dec 4, 2023
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  48. Merge pull request godotengine#85542 from bruvzg/win_title_upd

    Limit window size updates on title change.
    akien-mga committed Dec 4, 2023
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  49. Merge pull request godotengine#85554 from akien-mga/issue-template-re…

    …producibility
    
    Issue template: Change version field to "Tested versions", asking to test earlier versions
    akien-mga committed Dec 4, 2023
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  50. Merge pull request godotengine#85556 from bs-mwoerner/wav-import-fix

    Fix importing WAV files with odd chunk sizes
    akien-mga committed Dec 4, 2023
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  51. Merge pull request godotengine#85569 from TokageItLab/fix-seek-diecrete

    Fix AnimationPlayer seeking for Discrete keys
    akien-mga committed Dec 4, 2023
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  52. Merge pull request godotengine#85631 from Malcolmnixon/gltf-convex-de…

    …composition
    
    Fix memory corruption and assert failures in convex decomposition
    akien-mga committed Dec 4, 2023
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  53. Merge pull request godotengine#85635 from clayjohn/RD-ReflectionProbe…

    …s-mobile
    
    Set ReflectionProbe frame before mapping id in mobile renderer
    akien-mga committed Dec 4, 2023
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  54. Merge pull request godotengine#85646 from aaronfranke/mesh-surf-arr-msg

    Add a descriptive error message when creating a mesh surface from the wrong array type
    akien-mga committed Dec 4, 2023
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  55. Merge pull request godotengine#85681 from KoBeWi/continue_but_not_now

    Fix Tween loop initial value
    akien-mga committed Dec 4, 2023
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  56. Merge pull request godotengine#85745 from YuriSizov/editor-obey-the-t…

    …heme-overlord
    
    Fix theme application in various editor dialogs
    akien-mga committed Dec 4, 2023
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  57. Merge pull request godotengine#85746 from YuriSizov/just-a-fancy-word…

    …-for-fabio
    
    Fix the Web platform team's codeowners link
    akien-mga committed Dec 4, 2023
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  58. Merge pull request godotengine#85753 from groud/allow_invisible_scene…

    …_tiles
    
    Keep scene tiles even if the TileMap is invisible
    akien-mga authored Dec 4, 2023
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Commits on Dec 5, 2023

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  4. Set language encoding flag when using ZIPPacker

    When non-ASCII filenames are used, this indicates that the encoding is
    UTF-8. Programs like ZIPReader can then parse the filename correctly.
    timothyqiu committed Dec 5, 2023
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  5. Merge pull request godotengine#78732 from timothyqiu/zip-cn

    Set language encoding flag when using `ZIPPacker`
    akien-mga committed Dec 5, 2023
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  6. Merge pull request godotengine#79386 from HolonProduction/completion-…

    …get-child-static
    
    Improve autocompletion with `get_node`
    akien-mga committed Dec 5, 2023
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  7. Merge pull request godotengine#84237 from dalexeev/inspector-fix-arra…

    …y-dict-elem-clearing
    
    Inspector: Fix clearing array/dictionary element with `<Object#null>`
    akien-mga committed Dec 5, 2023
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  8. Merge pull request godotengine#85196 from HolonProduction/completion-…

    …filter-groups
    
    Filter groups and categories from autocompletion
    akien-mga committed Dec 5, 2023
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  9. Merge pull request godotengine#85312 from YuriSizov/window-and-the-ca…

    …se-of-an-unexpected-shrinkage
    
    Make sure `Window`'s title is respected before we compute the size
    akien-mga committed Dec 5, 2023
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  10. Merge pull request godotengine#85486 from paulloz/fix/property-groups…

    …-shadowing
    
    Fix property groups overriding real properties
    akien-mga committed Dec 5, 2023
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  11. Merge pull request godotengine#85599 from addmix/CameraAttributesPhys…

    …ical-docs
    
    Improve documentation for `CameraAttributesPhysical.exposure_shutter_speed`
    akien-mga committed Dec 5, 2023
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  12. Merge pull request godotengine#85306 from HolonProduction/ime-async

    X11: Send IME update notification deferred
    akien-mga authored Dec 5, 2023
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  13. Merge pull request godotengine#85774 from bruvzg/macos_xcode_detect2

    [iOS] Use mdfind to check if Xcode is installed in one-click deploy code.
    akien-mga authored Dec 5, 2023
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  14. Fix UV editor not showing polygon correctly

    Fix polygon not showing correctly if UVs have been moved around. Show the actual contents of the polygon instead.
    aXu-AP committed Dec 5, 2023
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  15. [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default com…

    …patibility renderer back to native.
    bruvzg committed Dec 5, 2023
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  16. Merge pull request godotengine#84116 from aXu-AP/uv-edit-draw-polygon…

    …-fix
    
    Fix UV editor not showing polygon correctly
    akien-mga committed Dec 5, 2023
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  17. Merge pull request godotengine#85491 from BNTFryingPan/editor-icon-co…

    …lor-docs
    
    Fix documentation for `icon_and_font_color` editor setting
    akien-mga committed Dec 5, 2023
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  18. Merge pull request godotengine#85585 from jsjtxietian/fix-svg-invisible

    Fix SnapGrid is almost invisble in light theme
    akien-mga committed Dec 5, 2023
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  19. Merge pull request godotengine#85785 from bruvzg/macos_no_angle

    [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
    akien-mga committed Dec 5, 2023
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Commits on Dec 6, 2023

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  3. Merge pull request godotengine#85787 from bruvzg/locale_upd

    Do not reload resources and send notification if locale is not changed.
    akien-mga committed Dec 6, 2023
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  4. Merge pull request godotengine#85790 from YuriSizov/editor-input-mapp…

    …ing-dialog-big
    
    Fix size and visuals of the `InputEventConfigurationDialog`
    akien-mga committed Dec 6, 2023
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  5. Merge pull request godotengine#85818 from emklasson/fix_invalid_escap…

    …e_sequences
    
    Fix invalid Python escape sequences
    akien-mga committed Dec 6, 2023
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  6. Merge pull request godotengine#85828 from bruvzg/win_title_upd2

    Limit window size updates on title translation change.
    akien-mga committed Dec 6, 2023
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Commits on Feb 8, 2024

  1. Update resource.cpp

    Expose scene unique id methods
    Ryan-000 authored Feb 8, 2024
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  4. Update resource.cpp

    Ryan-000 committed Feb 8, 2024
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