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Refactor toggling of command-line logging for import/export #90806
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I saw the rationale for removing the guards for
start()
, but this one doesn't seem to be a no-op on headless and will still create a MutexLock and possibly trigger more logic.I haven't evaluated what impact this actually has, maybe it's fine. But I'm just flagging it as historically EditorResourcePreview has been the source of many deadlocks due to it acquiring a lock on the renderer to make previews, at the same time where we're trying to import assets also using the renderer.
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Likewise, this was also the issue with ProgressDialog and the reason for
cmdline_export_mode
to bypass both. See #85222 for details. This was a major pain during the 4.2 beta cycle, so we should tread with caution here.CC @clayjohn
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Right, yeah, I should probably have justified that particular
if (!singleton->cmdline_export_mode)
removal. The reason for removing that one was because I couldn't see whyEditorNode::_save_scene_with_preview
would be called during import/export. In the projects I've tested it never seems to be.I don't quite see the relevance of #85222 with regards to
progress_dialog
though. The mutually exclusive part ofcmdline_export_mode
andprogress_dialog
seems to have originated from a tentative fix of #24031, which I suppose may still be relevant. Again, I didn't see any issues on my end, but the reporter there mentions discrepancies between Windows and macOS, so I suppose that could be why.Anyway, I can just dial back this PR to just be about setting
cmdline_export_mode
fromMain::start()
. Having some sort of command-line output for--import
seems more important than fixing the issue of the editor freezing up (temporarily) when not using headless.There was a problem hiding this comment.
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Well I guess we can give this PR a try and see if anything breaks, and if so we can go back to a more conservative approach.
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Also note that if #24031 is indeed still a problem, then that means it could potentially have been reintroduced in the context of
--import
, which is obviously live in 4.2.2 right now.