fix: apply applyCrossFade to correct entity #7665
Merged
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A while ago an API was added that supports creating multiple instances from one asset.
Due to that that instance used in an Animator might not be
asset->mRoot
, but another instance. To account for that.The
applyAnimation
function handled this correctly, however theapplyCrossFade
wasn't updated and was still usingasset->mRoot
.This PR adds a conditional to either use the provided instance in
applyCrossFade
or to use the asset's root entity.