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Add a FAQ entry describing when you would use Agones vs. StatefulSets #2770
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tbh, I feel like |
They have a "run to completion" semantics similar to jobs, but there isn't the same notion of "N need to complete" that jobs do. But maybe your point is that we should compare them to built-in workloads types (also deployments) more generally. |
Sure, but at N=1, a
That's a fair summary: I think it would be valuable for people to understand why this type exists and can't be served by types with broader support. |
The question of "Can't we use a Deployment or a StatefulSet for game server workloads?" comes up a bunch in face to face conversations - so here's a FAQ entry we can point people at. Closes googleforgames#2770
The question of "Can't we use a Deployment or a StatefulSet for game server workloads?" comes up a bunch in face to face conversations - so here's a FAQ entry we can point people at. Closes googleforgames#2770
FAQ: Why no use Deployment or StatefulSet? The question of "Can't we use a Deployment or a StatefulSet for game server workloads?" comes up a bunch in face to face conversations - so here's a FAQ entry we can point people at. Closes #2770 Co-authored-by: Robert Bailey <robertbailey@google.com>
FAQ: Why no use Deployment or StatefulSet? The question of "Can't we use a Deployment or a StatefulSet for game server workloads?" comes up a bunch in face to face conversations - so here's a FAQ entry we can point people at. Closes googleforgames#2770 Co-authored-by: Robert Bailey <robertbailey@google.com>
Is your feature request related to a problem? Please describe.
A common question with Agones is to understand when you would use it vs. using StatefulSets. We should add a FAQ entry that answers this question that we can point people to.
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