You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Both unit tests had the same issue - under high load, the workqueue
could process the current data set that was batched for updates,
resulting in non-deterministic test state.
Moving the `sc.Run(...)` operation until only the moment where update
checks are required resolves this issue.
Fixesgoogleforgames#3625Fixesgoogleforgames#3622
What happened:
What you expected to happen:
Tests should pass.
How to reproduce it (as minimally and precisely as possible):
Not entirely sure. Seems to mostly happen in CI, have yet to try and reproduce locally.
Anything else we need to know?:
Environment:
kubectl version
): variesThe text was updated successfully, but these errors were encountered: