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Fix for flaky e2e: TestUnhealthyGameServersWithoutFreePorts #1480

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14 changes: 8 additions & 6 deletions test/e2e/gameserver_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -183,19 +183,21 @@ func TestUnhealthyGameServersWithoutFreePorts(t *testing.T) {
t.Parallel()
nodes, err := framework.KubeClient.CoreV1().Nodes().List(metav1.ListOptions{})
assert.Nil(t, err)

// gate
assert.True(t, len(nodes.Items) > 0)

gs := framework.DefaultGameServer(defaultNs)
gs.Spec.Ports[0].HostPort = 7515
// choose port out of the minport/maxport range
gs.Spec.Ports[0].HostPort = 5555
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Also smart, no collisions.

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Added description of the root cause in original ticket. #1376 (comment)

gs.Spec.Ports[0].PortPolicy = agonesv1.Static

gameServers := framework.AgonesClient.AgonesV1().GameServers(defaultNs)

for range nodes.Items {
_, err := gameServers.Create(gs.DeepCopy())
assert.Nil(t, err)
for _, n := range nodes.Items {
// using only gameserver node pool with no taints
if len(n.Spec.Taints) == 0 {
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ooooooooh! That makes sense. 🤦

_, err := framework.CreateGameServerAndWaitUntilReady(defaultNs, gs.DeepCopy())
assert.Nil(t, err)
}
}

newGs, err := gameServers.Create(gs.DeepCopy())
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