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Custom Controller Example Page on Agones Website #3725

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8 changes: 8 additions & 0 deletions examples/custom-controller/README.md
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# Custom Controller for Agones Game Servers

Custom Controller is an example of how to deploy a controller that fits your needs. This
Custom Controller example helps manage game servers more easily by tracking and
logging detailed information whenever they are created, updated, or removed. This improves
your ability to see and control the servers without needing deep technical knowledge.
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For detailed instructions refer to the [Agones Documentation](https://agones.dev/site/docs/examples/custom-controller/).
84 changes: 84 additions & 0 deletions site/content/en/docs/Examples/custom-controller.md
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---
title: "Custom Controller for Agones Game Servers"
linkTitle: "Custom Controller"
date:
publishDate:
description: >
This Custom Controller example shows how to deploy and run the Custom Controller example on Agones, a tool to monitor the running dedicated game servers on Kubernetes. Prior to beginning, ensure the following prerequisites are met:
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- You have a running Kubernetes cluster.

- Agones is installed on your cluster.
---

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## Deploy the Custom Controller

For a quick deployment of the custom controller on your cluster, execute:

```bash
kubectl apply -f deployment.yaml
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```

When you run this command, it quickly sets up your controller by doing four things:
- Creating a service account for secure communication with Kubernetes
- Defining a role with the right permissions to handle game servers and events
- Linking this role to the account for broad access
- Launching two controllers for reliability.
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## Verify the Controller

To ensure the custom controller is operational, execute the following command. You should see two instances of the controller actively running:
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```bash
kubectl get pods -n agones-system
```
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## Monitor the log events for the custom controller pod

To monitor the log events of the custom controller pod during the creation, modification, and deletion of game servers, use the following command:

```bash
kubectl logs -f <custom-controller-pod> -n agones-system
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```

**Note**: If a custom controller runs into trouble with logging events, the backup controller will automatically assume the leadership role, ensuring uninterrupted logging of event details.
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## Deploy the Agones Fleet
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To apply the fleet configuration to your cluster, use the following command:
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Can lift the create a fleet markdown from https://agones.dev/site/docs/getting-started/create-fleet/#1-create-a-fleet

Then they don't need to worry about cloning the whole repository.

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Currently, I've copied the information from the create a fleet section. Would it be sufficient to include the link https://agones.dev/site/docs/getting-started/create-fleet/#1-create-a-fleet is enough?

something like:

## Create a Fleet

Please refer to the documentation on creating a fleet available at [this link](https://agones.dev/site/docs/getting-started/create-fleet/#1-create-a-fleet) for detailed information


```bash
kubectl apply -f examples/simple-game-server/fleet.yaml
```

When you run this command, it will:
- Specify that there should be 2 replicas of the Fleet.
- Specify that the Pods should have a container port named "default" with a value of 7654.
- Set the resource requests and limits for the container named `simple-game-server`.

## Create a GameServer Instance
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Create a gameserver using below command. After this, you'll be able to see logs about the server being created.

```bash
kubectl create -f <your-gameserver.yaml>
```

## Edit the GameServer

To edit settings of your game server, use:

```bash
kubectl edit gameserver <simple-game-server-name>
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```

This will open an editor for you to make changes, and the modification will be reflected in log events.


## Delete the GameServer

To remove your game server and track its deletion in the log events, run the following command:

```bash
kubectl delete gameserver <simple-game-server-name>
```
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