Releases: gta-chaos-mod/ChaosModV
Releases · gta-chaos-mod/ChaosModV
2.1.3
2.1.2
Full Changelog: 2.1.1...2.1.2
2.1.1
Full Changelog: 2.1...2.1.1
2.1
What's Changed
- Fixed movement speed effects for different players and game reloads by @Regynate in #3584
- Added Real First Person effect by @Chanka0 in #3564
- New effect: Cocktail shaker by @Veloscocity in #3569
- New Effect: Boost Braking by @Veloscocity in #3572
- Update Effect Credits by @Rylxnd in #3591
- Added "Hue Shift" effect by @SRG27 in #3590
- Fix Issue Where MSVC Builds Would Crash by @MoneyWasted in #3619
- Add Model Spawn Bypass by @MoneyWasted in #3620
- save a whopping 12 bytes from Color struct by @Rylxnd in #3621
- New Effect: Use the Force by @Veloscocity in #3597
New Contributors
Full Changelog: 2.0...2.1
2.0.1
Full Changelog: 2.0...2.0.1
2.0
Full Changelog: 1.11.6...2.0
2.0b6
Changes
- Added search bar to effects tab in config utility
- Added /v alias command for discord voting
- Workshop search now includes descriptions and authors as well
- Permanent effects are now highlighted in the config utility
- Allowed force disabling "Exclude from voting" and "Shortcut" options for custom effects
Fixes
- Fixed regression causing custom effect shortcut keycodes to not register
- Fixed duplicate tabs when resetting config in config utility
- Fixed "Lag" effect killing vehicle momentum after teleport
- Fixed "Ramp Jam" allowing you to spawn ramps on foot after entering and exiting a vehicle
- Fixed "Deep Fried" persisting after effect has stopped
- Fixed meta timer effects breaking distance-based effect dispatch timer
- Fixed "Black Hole" causing crashes on certain setups
- Fixed "Bouncy Radar" bounce speed being affected by FPS
Full Changelog: 2.0b5...2.0b6
2.0b5
Changes
- Fixed mod breaking apart without existing effects.ini file
- Fixed voting not working with an empty permitted username whitelist
- Significally reduced stuttering when some effects are activated the first time (due to game memory scanning)
- Fixed online vehicles despawn bypass not working if another save has been loaded
- Exposed "TeleportPlayer" to Lua runtime
- Fixed some options potentially not saving (caused by config files carried over from older versions)
- Fixed "Combo Time" meta effect not applying to distance-based effect dispatch
(Note: Preview builds will primarily be focused on bug fixes leading up to the final v2.0 release)
Full Changelog: 2.0b4...2.0b5
2.0b4
Changes
- Fixed invalid mod behaviour if no config has been generated through the config utility
- Fixed invalid default effect weight multiplier causing the same effects to be chosen repeatedly
- Initial mod startup time has been improved by running hooks in separate thread
- Removed leftover logs from custom workshop effect settings
- "*x Movement Speed" effects now have consistent naming between mod and config utility
Full Changelog: 2.0b3...2.0b4
2.0b3
General Changes
- Implemented Discord voting, check chaosmod/README/voting/voting.txt for more details
- Script effects from the workshop are now configurable, go to the submission settings page and click on the "..." button next to a script file to modify effect settings in the same manner as built-in effects
- Added option to use any prefix for voteable options (e.g. "a" to turn the options into "a1", "a2", "a3", "a4", etc.)
- Added option to hide all mod splash texts
- Script effects can now use Ctrl, Shift and Alt modifiers for shortcut keys
- Added Australia
Effect Changes
- Added "Fake U-Turn Effect" and "Bouncy Radar" effects
- Made sprunk machines in "Quick Sprunk Stop" functional
- "Ignite Player" extinguishes the fire after a few seconds now
- "Sideways Gravity" and "Random Gravity" now give everything invincibility for the duration of the effect
- "Fake Death" now uses more professional death texts, absolutely
Fixes
- Fixed regression breaking compatibility with Rainbomizer mod
- Fixed regression causing sound effects inside sound folders not being registered by the mod
- Fixed meta timer-effects (like "2x Timer Speed") not affecting distance based timer
- Fixed aborting a workshop submission update causing it to show up as not installed
- Fixed crash if "sounds" directory didn't exist
- Fixed permanent effects not being restarted after clearing effects using the shortcut
Full Changelog: 2.0b2...2.0b3