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This could still block if a raft apply is already in progress. I think to asynchronously trigger another loop you want to use a buffered chan:
and make the chan buffered of size 1:
make(struct{}, 1)
This ensures
Eval.Ack
never blocks but that the cancellation loop always runs at least once after an Eval.Ack (either due to the Ack causing a send, or because a prior Ack's sent is already buffered and waiting to be recv'd).There was a problem hiding this comment.
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Your implementation isn't wrong though, just not always asynchronous.
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The channel is already buffered, with the thinking that we wanted to wait until the buffer was empty before continuing. But you're right we could avoid blocking entirely in that case b/c we already know the buffer is full. I merged right before your comment unfortunately, but I can fix that up.
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Take 2 (3?) is here: #15298