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Objects layers renamed to base file name instead of "topnode" & More then one file can be loaded in the Resource Window #34

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herace
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@herace herace commented Aug 7, 2018

  • Objects layers renamed to base file name instead of "topnode"
  • More then one file can be loaded in the Resource Window

A small update that i found useful when using AnimeEffects :) .
I think im close to figuring out how to add more then one object from the resource window but for now ill just give whatever i have since it speeds ups my workflow personally.

@Jose-Moreno
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@herace That's really nice! I think it was one of those things that had to be done 😄

FYI I suspect the project lead dev is either too busy with his life or has taken a "recess" for the time being from developing free stuff, if you know what I mean, as I stopped receiving updates for this app ever since December 2017.

If you're going to continue developing AE probably it is better to keep your fork up and if possible I'll gladly direct anyone that still uses the software and wants to develop it further to visit your repo for the time being 🙂

@herace
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herace commented Aug 8, 2018

@Jose-Moreno Dude thank you SO much for the feedback dude and also the current state of this repo. Ill try my very best to improve whatever i can 😄

herace and others added 25 commits October 6, 2019 01:31
Create more then one new layers from the resource Dialog
* Add Rotate Canvas (Anti) Clockwise key bindings
* Start of WIP showing Key Bindings in tool tips
Add canvas rotation using NumPad + KeyPad numbers
Fixes saving of Keypad modifier keys in settings
…dow::onApplicationSettingUpdated to be able to propergate setting changes to child widgets
Fix a few warnings in core A to B* source files
herace and others added 30 commits December 1, 2019 22:47
* Fix a few: "old-style cast..." and float vs. double conversions warning messages in touched files
* Move TimeFormat::remap to util::MathUtil::remap
* Add cycle function to util::MathUtil
* Expose private "maxFrame" member value via getter in time_Scaler
* Fix "SMPTE" and "Seconds : Frame" time formats to correctly start over when reaching end of scale (bug report via Discord by @josemoreno)
Fix `SMPTE` and `Seconds : Frame` time formats
Added chat board links on readme file.
Fix conflict in src/ctrl/time/time_Renderer.cpp as the setting name has changed
…Introduce theme::TimeLine proxy for sending Qt stylesheet changes to non-QWidget derived classes
fixed root directory in travis.yml

Added target

Updated travis

Updated location of pro

Trying to cp binary, as i cannot manage to install it

Fixed app name in travis.yml

Changed app name

Added data to appdir

Added -R to cp
Adding Travis CI with appimage deployment
added missing build instruction for linux
Updated Debian based linux distros installation instructions.
Added Arch based linux distros installation instructions.
removed "sudo" on qmake and make steps as WolfyHawk suggested
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6 participants