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Compared to the official FModel v4.4.3.5 this custom build has the following changes:
- Removes the hardcoded limit of 4 bone weight influences (FabianFG/CUE4Parse#135).
- Truncates very long bone names to 64 characters during .psa export to avoid crashes.
Because of 2) I recommend using Zain's Blender import addon: https://github.com/Ka1serM/BlenderPSKPSA/releases/tag/4.0
This is because it doesn't crash if the animation refers to a bone name that doesn't exist in the skeleton.
I have not tested the changes thoroughly, but they seem to work all right.