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Add in-battle shadows underneath all enemy battlers (rh-hideout#5178)
* Add data to SpeciesInfo entries for in-battle shadows * Implement sized shadows in the sprite visualizer * Implement sized shadows in game code * Show shadows for the lead battler for opponents during their battle anim * Feedback on shadows, round 1 * Revert removal of Goomy and Sliggoo shadows * Fixed GEN_3 setting * Code cleanup + remove pre-processor branches * Fix bugs with gen-3 configuration branch * Style corrections, final shadow coordinate adjustments * Adjustments to Garbodor and Araquanid
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