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Add in-battle shadows underneath all enemy battlers (rh-hideout#5178)
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* Add data to SpeciesInfo entries for in-battle shadows

* Implement sized shadows in the sprite visualizer

* Implement sized shadows in game code

* Show shadows for the lead battler for opponents during their battle anim

* Feedback on shadows, round 1

* Revert removal of Goomy and Sliggoo shadows

* Fixed GEN_3 setting

* Code cleanup + remove pre-processor branches

* Fix bugs with gen-3 configuration branch

* Style corrections, final shadow coordinate adjustments

* Adjustments to Garbodor and Araquanid
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lhearachel authored Sep 10, 2024
1 parent 2477f1d commit b478881
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5 changes: 4 additions & 1 deletion include/battle.h
Original file line number Diff line number Diff line change
Expand Up @@ -979,7 +979,10 @@ struct BattleHealthboxInfo
u8 animationState;
u8 partyStatusDelayTimer;
u8 matrixNum;
u8 shadowSpriteId;

u8 shadowSpriteIdPrimary;
u8 shadowSpriteIdSecondary;

u8 soundTimer;
u8 introEndDelay;
u8 field_A;
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3 changes: 3 additions & 0 deletions include/battle_interface.h
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,9 @@ enum

#define TAG_HEALTHBAR_PAL TAG_HEALTHBAR_PLAYER1_TILE
#define TAG_HEALTHBOX_PAL TAG_HEALTHBOX_PLAYER1_TILE
#define TAG_SHADOW_PAL TAG_HEALTHBOX_PLAYER1_TILE

#define TAG_SHADOW_TILE 0xD759

#define TAG_GIMMICK_TRIGGER_TILE 0xD777
#define TAG_MEGA_INDICATOR_TILE 0xD778
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3 changes: 3 additions & 0 deletions include/config/battle.h
Original file line number Diff line number Diff line change
Expand Up @@ -279,4 +279,7 @@
#define SHOW_TYPES_CAUGHT 2
#define B_SHOW_TYPES SHOW_TYPES_NEVER // When defined as SHOW_TYPES_ALWAYS, after selecting "Fight" in battle, the types of all Pokemon are revealed. Whe defined as SHOW_TYPES_OWN, types are only revealed if the player owns the mon in question.

// Pokémon battle sprite settings
#define B_ENEMY_MON_SHADOW_STYLE GEN_LATEST // In Gen4+, all enemy Pokemon will have a shadow drawn beneath them.

#endif // GUARD_CONFIG_BATTLE_H
10 changes: 6 additions & 4 deletions include/constants/event_objects.h
Original file line number Diff line number Diff line change
Expand Up @@ -281,10 +281,12 @@
#define OW_SPECIES(x) (((x)->graphicsId & OBJ_EVENT_GFX_SPECIES_MASK) - OBJ_EVENT_GFX_MON_BASE)
#define OW_FORM(x) ((x)->graphicsId >> OBJ_EVENT_GFX_SPECIES_BITS)

#define SHADOW_SIZE_S 0
#define SHADOW_SIZE_M 1
#define SHADOW_SIZE_L 2
#define SHADOW_SIZE_NONE 3 // Originally SHADOW_SIZE_XL, which went unused due to shadowSize in ObjectEventGraphicsInfo being only 2 bits.
#define SHADOW_SIZE_S 0
#define SHADOW_SIZE_M 1
#define SHADOW_SIZE_L 2
#define SHADOW_SIZE_NONE 3 // Originally SHADOW_SIZE_XL, which went unused due to shadowSize in ObjectEventGraphicsInfo being only 2 bits.

#define SHADOW_SIZE_XL_BATTLE_ONLY SHADOW_SIZE_NONE // Battle-only definition for XL shadow size.

#define F_INANIMATE (1 << 6)
#define F_DISABLE_REFLECTION_PALETTE_LOAD (1 << 7)
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1 change: 1 addition & 0 deletions include/graphics.h
Original file line number Diff line number Diff line change
Expand Up @@ -3104,6 +3104,7 @@ extern const u32 gBattleAnimBgPalette_Surf[];
extern const u32 gBattleAnimBackgroundImageMuddyWater_Pal[];

extern const u32 gEnemyMonShadow_Gfx[];
extern const u32 gEnemyMonShadowsSized_Gfx[];

extern const u32 gBattleAnimFogTilemap[];

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6 changes: 6 additions & 0 deletions include/pokemon.h
Original file line number Diff line number Diff line change
Expand Up @@ -442,6 +442,12 @@ struct SpeciesInfo /*0xC4*/
u32 tmIlliterate:1; // This species will be unable to learn the universal moves.
u32 isFrontierBanned:1; // This species is not allowed to participate in Battle Frontier facilities.
u32 padding4:11;
// Shadow settings
s8 enemyShadowXOffset; // This determines the X-offset for an enemy Pokémon's shadow during battle; negative values point left, positive values point right.
s8 enemyShadowYOffset; // This determines the Y-offset for an enemy Pokémon's shadow during battle; negative values point up, positive values point down.
u16 enemyShadowSize:3; // This determines the size of the shadow sprite used for an enemy Pokémon's front sprite during battle.
u16 suppressEnemyShadow:1; // If set to true, then a shadow will not be drawn beneath an enemy Pokémon's front sprite during battle.
u16 padding5:12;
// Move Data
/* 0x80 */ const struct LevelUpMove *levelUpLearnset;
/* 0x84 */ const u16 *teachableLearnset;
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20 changes: 19 additions & 1 deletion include/pokemon_sprite_visualizer.h
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
#ifndef GUARD_POKEMON_SPRITE_VISUALIZER_H
#define GUARD_POKEMON_SPRITE_VISUALIZER_H

#include "constants/global.h"
#include "constants/pokemon_sprite_visualizer.h"

//Structs
Expand Down Expand Up @@ -43,6 +44,17 @@ struct PokemonSpriteOffsets
s8 offset_front_elevation;
};

struct PokemonShadowSettings
{
s8 definedX;
s8 definedY;
u8 definedSize;

s8 overrideX;
s8 overrideY;
u8 overrideSize;
};

struct PokemonSpriteVisualizer
{
u16 currentmonId;
Expand All @@ -52,14 +64,20 @@ struct PokemonSpriteVisualizer
u8 backspriteId;
u8 iconspriteId;
u8 followerspriteId;
u8 frontShadowSpriteId;

bool8 isShiny;
bool8 isFemale;

u8 frontShadowSpriteIdPrimary;
u8 frontShadowSpriteIdSecondary;
struct PokemonShadowSettings shadowSettings;

struct PokemonSpriteVisualizerModifyArrows modifyArrows;
struct PokemonSpriteVisualizerOptionArrows optionArrows;
struct PokemonSpriteVisualizerYPosModifiyArrows yPosModifyArrows;
struct PokemonSpriteConstValues constSpriteValues;
struct PokemonSpriteOffsets offsetsSpriteValues;

u8 animIdBack;
u8 animIdFront;
u8 battleBgType;
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27 changes: 22 additions & 5 deletions src/battle_anim_effects_1.c
Original file line number Diff line number Diff line change
Expand Up @@ -6616,12 +6616,29 @@ static void ReloadBattlerSprites(u32 battler, struct Pokemon *party)
UpdateIndicatorVisibilityAndType(gHealthboxSpriteIds[battler], TRUE);

// Try to recreate shadow sprite
if (gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteId < MAX_SPRITES)
if (B_ENEMY_MON_SHADOW_STYLE >= GEN_4)
{
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteId]);
gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteId = MAX_SPRITES;
CreateEnemyShadowSprite(battler);
SetBattlerShadowSpriteCallback(battler, GetMonData(mon, MON_DATA_SPECIES));
// Both of these *should* be true, but use an OR just to be certain
if (gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary < MAX_SPRITES
|| gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdSecondary < MAX_SPRITES)
{
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary]);
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdSecondary]);
gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary = MAX_SPRITES;
gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdSecondary = MAX_SPRITES;
CreateEnemyShadowSprite(battler);
SetBattlerShadowSpriteCallback(battler, GetMonData(mon, MON_DATA_SPECIES));
}
}
else
{
if (gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary < MAX_SPRITES)
{
DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary]);
gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary = MAX_SPRITES;
CreateEnemyShadowSprite(battler);
SetBattlerShadowSpriteCallback(battler, GetMonData(mon, MON_DATA_SPECIES));
}
}
}

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36 changes: 0 additions & 36 deletions src/battle_anim_smokescreen.c
Original file line number Diff line number Diff line change
Expand Up @@ -9,9 +9,6 @@

#define TAG_SMOKESCREEN 55019

#define PALTAG_SHADOW 55039
#define GFXTAG_SHADOW 55129

static void SpriteCB_SmokescreenImpactMain(struct Sprite *);
static void SpriteCB_SmokescreenImpact(struct Sprite *);

Expand Down Expand Up @@ -95,39 +92,6 @@ static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
.callback = SpriteCB_SmokescreenImpact
};

const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow =
{
.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = GFXTAG_SHADOW
};

static const struct OamData sOamData_EnemyShadow =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 3,
.paletteNum = 0,
.affineParam = 0
};

const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
{
.tileTag = GFXTAG_SHADOW,
.paletteTag = PALTAG_SHADOW,
.oam = &sOamData_EnemyShadow,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_SetInvisible
};

#define sActiveSprites data[0]
#define sPersist data[1]

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37 changes: 26 additions & 11 deletions src/battle_controller_opponent.c
Original file line number Diff line number Diff line change
Expand Up @@ -211,6 +211,18 @@ static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
}
}

static void TrySetBattlerShadowSpriteCallback(u32 battler)
{
if (gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary].callback == SpriteCallbackDummy)
{
if (B_ENEMY_MON_SHADOW_STYLE <= GEN_3
|| gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdSecondary].callback == SpriteCallbackDummy)
{
SetBattlerShadowSpriteCallback(battler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES));
}
}
}

static void Intro_TryShinyAnimShowHealthbox(u32 battler)
{
bool32 bgmRestored = FALSE;
Expand Down Expand Up @@ -269,33 +281,36 @@ static void Intro_TryShinyAnimShowHealthbox(u32 battler)

if (!twoMons || (twoMons && gBattleTypeFlags & BATTLE_TYPE_MULTI && !BATTLE_TWO_VS_ONE_OPPONENT))
{
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy)
{
battlerAnimsDone = TRUE;
TrySetBattlerShadowSpriteCallback(battler);
if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
{
battlerAnimsDone = TRUE;
}
}
}
else
{
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
&& gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
&& gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
{
battlerAnimsDone = TRUE;
TrySetBattlerShadowSpriteCallback(battler);
TrySetBattlerShadowSpriteCallback(BATTLE_PARTNER(battler));
if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
{
battlerAnimsDone = TRUE;
}
}
}

if (bgmRestored && battlerAnimsDone)
{
if (twoMons && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT))
{
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]]);
SetBattlerShadowSpriteCallback(BATTLE_PARTNER(battler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]], MON_DATA_SPECIES));
}

DestroySprite(&gSprites[gBattleControllerData[battler]]);
SetBattlerShadowSpriteCallback(battler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted = FALSE;
Expand Down
36 changes: 25 additions & 11 deletions src/battle_controller_recorded_opponent.c
Original file line number Diff line number Diff line change
Expand Up @@ -200,6 +200,19 @@ static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
}
}

static void TrySetBattlerShadowSpriteCallback(u32 battler)
{

if (gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdPrimary].callback == SpriteCallbackDummy)
{
if (B_ENEMY_MON_SHADOW_STYLE <= GEN_3
|| gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteIdSecondary].callback == SpriteCallbackDummy)
{
SetBattlerShadowSpriteCallback(battler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES));
}
}
}

static void Intro_TryShinyAnimShowHealthbox(u32 battler)
{
bool32 bgmRestored = FALSE;
Expand Down Expand Up @@ -253,33 +266,34 @@ static void Intro_TryShinyAnimShowHealthbox(u32 battler)

if (!IsDoubleBattle())
{
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy)
{
battlerAnimsDone = TRUE;
TrySetBattlerShadowSpriteCallback(battler);
if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
battlerAnimsDone = TRUE;
}
}
else
{
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
&& gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
&& gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
{
battlerAnimsDone = TRUE;
TrySetBattlerShadowSpriteCallback(battler);
TrySetBattlerShadowSpriteCallback(BATTLE_PARTNER(battler));
if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
{
battlerAnimsDone = TRUE;
}
}
}

if (bgmRestored && battlerAnimsDone)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]]);
SetBattlerShadowSpriteCallback(BATTLE_PARTNER(battler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]], MON_DATA_SPECIES));
}

DestroySprite(&gSprites[gBattleControllerData[battler]]);
SetBattlerShadowSpriteCallback(battler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES));

gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored = FALSE;
Expand Down
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