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[FZ Settings] Options for layout quick swap (microsoft#10265)
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SeraphimaZykova authored and ivan100sic committed Mar 18, 2021
1 parent f0e5cee commit 7f8d13f
Showing 1 changed file with 31 additions and 31 deletions.
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
Expand All @@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
Expand Down Expand Up @@ -1046,7 +1046,7 @@ Win + ` to open the FancyZones editor.</value>
<value>Snap a window to multiple zones by holding the Ctrl key (while also holding Shift) when dragging a window.</value>
</data>
<data name="Oobe_FileExplorer_HowToEnable.Text" xml:space="preserve">
<value>Open Windows File Explorer, select the View tab in the File Explorer ribbon, then select Preview Pane.
<value>Open Windows File Explorer, select the View tab in the File Explorer ribbon, then select Preview Pane.
From there, simply click on a Markdown file or SVG icon in the File Explorer and observe the content on the preview pane!</value>
</data>
<data name="Oobe_HowToCreateMappings.Text" xml:space="preserve">
Expand Down Expand Up @@ -1092,8 +1092,8 @@ From there, simply click on a Markdown file or SVG icon in the File Explorer and
<value>Tips &amp; tricks</value>
</data>
<data name="Oobe_VideoConference_HowToLaunch.Text" xml:space="preserve">
<value>Win + N to toggle both your microphone and video
Win + Shift + A to toggle your microphone
<value>Win + N to toggle both your microphone and video
Win + Shift + A to toggle your microphone
Win + Shift + O to toggle your video</value>
</data>
<data name="Oobe_ColorPicker" xml:space="preserve">
Expand Down Expand Up @@ -1179,4 +1179,4 @@ Win + Shift + O to toggle your video</value>
<data name="FancyZones_QuickLayoutSwitch_GroupSettings.Text" xml:space="preserve">
<value>Quick layout switch</value>
</data>
</root>
</root>

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