Skip to content

Latest commit

 

History

History
52 lines (48 loc) · 7.35 KB

Release_0-50.md

File metadata and controls

52 lines (48 loc) · 7.35 KB

Release Changelog

[0.50.0] - 2016-12-04 - Public Beta Release - MSD & Wife

Windows installer release meant to be installed in its own clean directory.

Added

Changed

  • C++ Standard is now C++11. CMake standard is now 3.2.0. - 89eda0d b0821f8
  • Caching and Uncaching Noteskins no longer calls MakeLower several times - f7f2e52
  • Calculate instead of search for visible Beats for Taps - cc491ff 028b8f2 1e16e08 26b8064 28cce6d 7efa383
  • CrossedBeat Messages can be sent - e973335
  • D3D Display Resolutions are now unsigned ints because they can't be negative - aec2955
  • DancingCharacters & Lights are allowed to update - fa2870d 956b81c
  • Default preferences & bindings are more the commonly used ones - 16d03b2 e8964fc 1b49619 053a655
  • DirectX is the default renderer on Windows - 5a5eec8
  • Don't autogenerate courses by default - 935d764
  • Don't autogenerate lights data by default - d973824
  • Don't calculate the NonEmptyRow Vector elapsed times every time NoteData is loaded - 1f1b75c
  • Don't get a song cache hash unless needed (songload optimization) - 2b3722c
  • FPS only updates per rendered frame - 6404aee
  • Generate Chartkeys in the load from disk to cache process - c21c490 c154cb8
  • Improve song load speed by optimizing a for loop - 10808b4
  • Improve stat calculation lag & use std::chrono for timers such as device timestamps and fDeltaTime - 8bec801 57bc635 d59c4eb 3a1cab2 33802bf
  • Invalid (autoplay & negative points) scores don't save - de0eb09
  • NoteDisplay updates every frame again, since the game runs faster - 150325c
  • Optimize calls to BeatToNoteRow by replacing it with a function that uses the calculated timestamps from the Non Empty Row Vectors - de1ebe0
  • Optimize FindEvent function in TimingData - dd6cb56
  • Pulled SM 5.1 changes for cache writing & loading some SSC files - 2196aa0
  • Pulled SM 5.1 changes to remove the custom Mersenne Twister, replace it with std::shuffle - c158f80
  • RStrings and some other things are now almost always passed by reference - dac3888 3ef472b
  • Replace Rage toUpper/toLower functions with std functions for a 32% speed boost on song loading & optimizations for Screens with lots of text - d4331d8 e778a35

Removed

  • Redundant NoteDisplay IsOnScreen function only checked what is already checked for all cases elsewhere - 0de46d1
  • Unneeded Hold body rendering overshoot - dd0c1f9

Fixed

  • Edit Mode was crashing upon any Gameplay Judgments - b5be683
  • Holds in skins which don't explicitly flip the head/tail were improperly rendered - b337430 acdefc2
  • Hold tails were wrongly flipped - aca2bd4
  • Installer didn't work - 46bdf4b
  • Unlocked Gameplay FrameLimiter froze the game sometimes - 2b4d67e