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Fluid Entity Build
Daan van Yperen edited this page May 22, 2019
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- You split your components and systems in different build modules
- You add the odb fluid maven or gradle plugin to your system build process.
- The plugin collects all components on your classpath and generates a fluid interface for them. (The plugin parses classes, NOT source code)
- You add
SuperMapper
as the first system to your world (or before the first system usingE(entityId).
. - Done! You can now start using E(id). within your systems.
Only Gradle and Maven are supported at this time. You can try writing a plugin, which is beyond the scope of the wiki.
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