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Fluid Entity Build
Daan van Yperen edited this page Sep 13, 2016
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- You split your components and systems in different build modules
- You add the odb fluid plugin to your system build process.
- The plugin collects all components on your classpath and generates a fluid interface for them. (The plugin parses classes, NOT source code)
- You add
SuperMapper
as the first system to your world (or before the first system usingE(entityId).
. - Done! You can now [[start using
E(id).
within your systems|Fluid Entity Using E]].
Only Gradle and Maven are supported at this time. You can try writing a plugin, which is beyond the scope of the wiki.
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