In Too Deep was a game created for Global Game Jam 2017. In Global Game Jam, teams build a game within 48 hours based on a theme or keynote. This year's theme was "Waves". Our team at Blackburn College decided to build a deep sea diving game focused around exploration in a dark setting.
- The team used GameMaker Studio to build the game.
- The team used Adobe Photoshop to design the art for the game.
###Story
- Sara Lewis
- Jayson Gomer
###Audio
- Ryan Kachuba
- Elijah Meyer
###Art
- Brandon Secrist
- Demonyia Lewis
###Programming
- Nicholas Bohm
- Lucas Burdell
- Joseph Schlarman
- Cordell Stocker
You can download the source and open the project in GameMaker studio, or download, unzip and run the game's executable here: https://ggj.s3.amazonaws.com/games/2017/01/22/2016/intoodeep.zip