Fix bug where calls could break if rejected from somewhere else #2189
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When callEventHandler passed a reject event to the call object, it assumed
that always caused the call to end and deleted it from the list, so it
never got any more events. The point of a reject is that it doesn't
end the call if it's already been picked up though. This only removes
the call if it's actually ended.
Here's what your changelog entry will look like:
🐛 Bug Fixes