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fix: for alot of OTC's to not display health properly in circle bars. #463

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Mar 10, 2023
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7 changes: 6 additions & 1 deletion modules/game_healthcircle/game_healthcircle.lua
Original file line number Diff line number Diff line change
Expand Up @@ -166,7 +166,12 @@ end

function whenHealthChange()
if g_game.isOnline() then
local healthPercent = math.floor(g_game.getLocalPlayer():getHealthPercent())
-- Fix By TheMaoci ~ if your server doesn't have this properly implemented,
-- it will cause alot of unnecessary deaths from players which will be unfair.
-- My friend reported me that while he was using his otcv8 and asked for a fix so here you go :)
local healthPercent = math.floor(g_game.getLocalPlayer():getHealth() / g_game.getLocalPlayer():getMaxHealth() * 100)
-- Old leaved for ppl who have that implemented correctly
--local healthPercent = math.floor(g_game.getLocalPlayer():getHealthPercent())

local yhppc = math.floor(imageSizeBroad * (1 - (healthPercent / 100)))
local restYhppc = imageSizeBroad - yhppc
Expand Down