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Protect savestates while the threaded software renderer is running #1864
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…le it's being serialized
JesseTG
changed the title
Protect savestates while the threader renderer is running
Protect savestates while the threaded software renderer is running
Oct 24, 2023
I'm about to refactor |
# Conflicts: # src/GPU3D.cpp # src/GPU3D_Soft.cpp # src/GPU3D_Soft.h
@RSDuck Would you mind taking a look at this PR when you have some time? I recall from our discussions on Discord that you have some reservations about it, but I'm not clear on what the issues are. This is probably one of the last PRs I need before I'm ready to release melonDS DS 1.0. |
- It's recalculated anyway
- I liked the dialogue style, but oh well
- Let's see what happens
- Taking the difference between two pointers results in the number of elements, not the number of bytes
- The real synchronization was the friends we made along the way
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In upstream melonDS, the frontend has full control of when it takes savestates, so you can assume that the render thread won't try to run while a savestate is being taken or loaded.
I can't make that assumption, as libretro doesn't let cores control when savestates are taken. End result is this issue, which this PR aims to fix.