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Utilities
Chuck Walbourn edited this page Dec 20, 2021
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For samples, I've created a number of utility headers that help fill in gaps between the device & swapchain templates and the functionality provided by the DirectX Tool Kit. They are all completely optional, but handy. They are referenced in the tutorials and under the class-by-class wiki pages, and here is an index:
Header | Source | Notes |
AnimatedTexture.h | n/a | Used for a SpriteFont tutorial. See wiki. |
Animation.h | Animation.cpp | Used for a vertex skinning tutorial. See wiki. |
ControllerFont.h | n/a | Helper for using game controller symbols mixed with text. See wiki. |
DebugDraw.h | DebugDraw.cpp | Draws outlined 3D shapes for debug use. See wiki. |
DeviceResources.h | DeviceResources.cpp | Helper for the Direct3D device & swapchain. See wiki. |
MSAAHelper.h | MSAAHelper.cpp | Helper for implementing MSAA rendering. See wiki. |
ReadData.h | n/a | Helper for loading custom shaders from compiled cso blobs. |
RenderTexture.h | RenderTexture.cpp | Helper for implementing render to texture. See wiki. |
ScrollingBackground.h | n/a | Used for a SpriteFont tutorial. See wiki. |
SpriteSheet.h | n/a | Used for a SpriteFont tutorial. See wiki. |
SkyboxEffect.h | SkyboxEffect.cpp | Simple 3D skybox (requires VS, PS, and hlsli shader files as well). See the wiki. |
TextConsole.h | TextConsole.cpp | Helper for a terminal-style printf text output on a graphics surface using SpriteFont. See wiki. |
See also Compressing assets
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- MinGW 12.2, 13.2
- CMake 3.20