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Related issue: #21930
This PR shows that, with very hardly no API changes, a refactoring may lift many current (multiple)rendertarget limitations.
Description
Because of the current design, orthogonal features are currently incompatible :
Proposal
Limitations
the code paths with cube texture and/or cube rendertarget has not been extensively tested. I am not sure whether it makes sense to mix cube texture targets with, 2D, 3D layer and 2D array layer. Maybe it does, considering it as if it were a 2D array with 6 layers.