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Reflector/Refractor: Add multisampling support. #23444

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Feb 9, 2022
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Mugen87
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@Mugen87 Mugen87 commented Feb 9, 2022

Related issue: #22933

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Introducing multisampling support to Reflector and Refractor.

I've noticed there are multiple ways how three.js currently names variables/properties which define how many samples are used in context of multisampling:

If I had to make a choice I would pick sampleCount although the others are of course good, too. We should just ensure to use the same syntax everywhere.

@mrdoob mrdoob added this to the r138 milestone Feb 9, 2022
@mrdoob mrdoob merged commit b7d12a5 into mrdoob:dev Feb 9, 2022
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mrdoob commented Feb 9, 2022

Thanks!

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mrdoob commented Feb 9, 2022

Regarding WebGLMultisampleRenderTarget...

What do you think about removing that class and adding a samples property to WebGLRenderTarget instead?

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Mugen87 commented Feb 9, 2022

We also have to move ignoreDepthForMultisampleCopy, useRenderToTexture and useRenderbuffer to WebGLRenderTarget then. And closely test with WebXR.

However, after all it's probably best to head for this change since starting with WebGL 2 multisampling is a common thing for all render targets.

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mrdoob commented Feb 9, 2022

Exactly. samples should probably be 0 by default though...
Do you want to give it a go?

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Mugen87 commented Feb 9, 2022

I'll take a look 👍 .

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It might also be worth considering merging WebGLMultipleRenderTargets into WebGLRenderTarget since multisampling and MRT are currently mutually exclusive as explained in #23300. There's an open PR that appears to address this: #22089.

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mrdoob commented Feb 10, 2022

@vanruesc yes, one step at a time though... 🤓

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3 participants