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Docs: Add some missing options to MeshPhysicalMaterial demo. #26753

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28 changes: 18 additions & 10 deletions docs/scenes/material-browser.html
Original file line number Diff line number Diff line change
Expand Up @@ -530,7 +530,8 @@
envMaps: envMapKeysPBR[ 0 ],
map: diffuseMapKeys[ 0 ],
roughnessMap: roughnessMapKeys[ 0 ],
alphaMap: alphaMapKeys[ 0 ]
alphaMap: alphaMapKeys[ 0 ],
metalnessMap: alphaMapKeys[ 0 ]
};

const folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
Expand All @@ -548,8 +549,7 @@
folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );

// TODO metalnessMap
folder.add( data, 'metalnessMap', alphaMapKeys ).onChange( updateTexture( material, 'metalnessMap', alphaMaps ) );

}

Expand All @@ -561,7 +561,11 @@
envMaps: envMapKeys[ 0 ],
map: diffuseMapKeys[ 0 ],
roughnessMap: roughnessMapKeys[ 0 ],
alphaMap: alphaMapKeys[ 0 ]
alphaMap: alphaMapKeys[ 0 ],
metalnessMap: alphaMapKeys[ 0 ],
sheenColor: 0xffffff,
specularColor: material.specularColor.getHex(),
iridescenceMap: alphaMapKeys[ 0 ]
};

const folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
Expand All @@ -571,9 +575,17 @@

folder.add( material, 'roughness', 0, 1 );
folder.add( material, 'metalness', 0, 1 );
folder.add( material, 'ior', 1, 2.333 );
folder.add( material, 'reflectivity', 0, 1 );
folder.add( material, 'iridescence', 0, 1 );
folder.add( material, 'iridescenceIOR', 1, 2.333 );
folder.add( material, 'sheen', 0, 1 );
folder.add( material, 'sheenRoughness', 0, 1 );
folder.addColor( data, 'sheenColor' ).onChange( handleColorChange( material.sheenColor ) );
folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
folder.add( material, 'specularIntensity', 0, 1);
folder.addColor( data, 'specularColor' ).onChange( handleColorChange( material.specularColor ) );
folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
folder.add( material, 'wireframe' );
folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
Expand All @@ -582,8 +594,8 @@
folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );

// TODO metalnessMap
folder.add( data, 'metalnessMap', alphaMapKeys ).onChange( updateTexture( material, 'metalnessMap', alphaMaps ) );
folder.add( data, 'iridescenceMap', alphaMapKeys ).onChange( updateTexture( material, 'iridescenceMap', alphaMaps ) );

}

Expand Down Expand Up @@ -678,10 +690,6 @@
guiMaterial( gui, mesh, material, geometry );
guiMeshPhysicalMaterial( gui, mesh, material, geometry );

// only use scene environment

light1.visible = false;
light2.visible = false;
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light3.visible = false;

return material;
Expand Down