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DDrawCompat v0.4.0

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@narzoul narzoul released this 27 Sep 20:30
· 168 commits to master since this release
  • Fixed hooking of delay-loaded DLL functions (#99)
  • GDI redirection is now restricted to the main monitor in fullscreen mode, which fixes display issues with games not respecting surface pitch (#110)
  • Fixed conflicts with outdated versions of DbgHelp.dll shipping with some games
  • Fixed performance issues caused by D3DKMTWaitForVerticalBlankEvent on Windows 7 (#120)
  • Prevent Windows 7 from dynamically disabling desktop composition, which fixes main menu flickering in Rogue Spear (#126)
  • Added a partial workaround for a bug affecting NVIDIA drivers, where black texels were treated as transparent even when color keying was disabled for the texture stage
  • Fixed an issue with the application taskbar button sometimes remaining in the taskbar after exiting the application
  • Added a file-based configuration system and an in-game config overlay (see the wiki for details)
  • Removed the ReleaseWithDebugLogs build type, since LogLevel is now configurable
  • New configuration options:
    • AlignSysMemSurfaces
    • AlternatePixelCenter
    • AltTabFix
    • Antialiasing
    • BltFilter
    • ConfigHotkey
    • CpuAffinity
    • DesktopColorDepth
    • DisplayFilter
    • DisplayRefreshRate
    • DisplayResolution
    • DpiAwareness
    • FontSmoothing
    • ForceD3D9On12
    • FpsLimiter
    • FullscreenMode
    • LogLevel
    • PalettizedTextures
    • RemoveBorders
    • RenderColorDepth
    • ResolutionScale
    • ResolutionScaleFilter
    • SoftwareDevice
    • SpriteDetection
    • SpriteFilter
    • SpriteTexCoord
    • SupportedResolutions
    • TextureFilter
    • ThreadPriorityBoost
    • VSync
    • WinVersionLie

Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.