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Releases: narzoul/DDrawCompat

DDrawCompat v0.5.4

25 Aug 20:31
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DDrawCompat v0.5.4 Pre-release
Pre-release

General changes:

  • Fixed occasional frame drops on NVIDIA GPUs (#298)
  • Fixed graphical artifacts in Nocturne (#336)
  • Fixed VertexFixup=cpu setting not working on older Intel GPUs (#340)
  • Fixed performance issues on old versions of Intel's new native driver, igd9trinity32.dll
  • Fixed a crash when the GPU driver's WDDM version is higher than what the runtime supports
  • Fixed an occasional deadlock when alt-tabbing
  • Fixed some issues with DPI unaware cursor positioning (#342)
  • Fixed an occasional crash when closing the Config overlay (#342)
  • Added support for games using ddrawex.dll (#349)

Updated configuration settings:

  • ForceD3D9On12: added forceoff option, the off option no longer replaces D3D9On12 with igd9trinity32.dll
  • StatsRows: added vblankcount, vblankrate, vblanktime options
  • VSync: added wait option

New configuration settings:

  • ViewportEdgeFix

DDrawCompat v0.5.3

02 Jul 22:40
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DDrawCompat v0.5.3 Pre-release
Pre-release

General changes:

  • Fixed blocking of the ForceDirectDrawEmulation shim (#280)
  • Fixed a crash on some old Intel drivers (#299, #302, #315)
  • Fixed windowed mode presentation (#298, #308, #312, #314)
  • Fixed dialog boxes not appearing in Lego Loco (#179)
  • Added missing check for invalid color depth during display mode change (#303)
  • Fixed resolution scaling with D24S8 depth format when S8D24 is not supported (#300)
  • Fixed some flickering GUI elements in Sacred Gold
  • Fixed video playback on systems that have the VMR-9 DirectShow filter enabled (#299)
  • Fixed launcher window turning black in Wild Wild West: The Steel Assassin (#306)
  • Fixed rendering issues in Ultima IX when the game's MultiPassChromakey setting is set to 1 or 2
  • Fixed a race condition that could cause a crash when installing hooks (#306)
  • Fixed AltTabFix=keepvidmem(1) not keeping the back buffers of the primary surface chain (#316)
  • Removed dependency on the Windows debugger engine (dbgeng.dll) (#318)
  • Fixed blank config/stats overlays on AMD Radeon RX 7xxx GPUs (#325)
  • Improved the fix for inaccurate cursor clipping in DPI unaware mode (#319)
  • Fixed missing ground textures in Carnivores on some GPUs (#320)
  • Fixed stuttering fullscreen presentation in some cases (#298)
  • Fixed a window clipping issue when moving dialog boxes in Close Combat 4
  • Fixed a performance issue with windowed fullscreen GDI presentation on some systems (#273)
  • Fixed oversized dialog windows (except non-client area) in some fullscreen games in DPI aware mode
  • Fixed mispositioned trackbar sliders in Red Alert 2 in DPI aware mode
  • Fixed ColorKeyMethod=alphatest not working on some textures in Carnivores
  • Fixed broken presentation after switching from fullscreen to windowed mode in some games
  • Fixed a deadlock when alt-tabbing in Star Trek: Armada with the config overlay open
  • Fixed hotkeys not working in some games that use DirectInput 8
  • Fixed presentation in some palettized fullscreen games, e.g. Carmen Sandiego's Great Chase Through Time
  • Fixed incorrect texture filtering applied in some cases, e.g. to trees in Carnivores
  • Fixed invisble network detection window in Empire Earth NeoEE (#251)

Updated configuration settings:

  • StatsRows: ddiusage was removed from the default value to improve performance

New configuration settings:

  • GdiStretchBltMode
  • VertexFixup

Update (October 6, 2024): The v0.5.2-17-g291e50ac and older builds in the DDrawCompat-v0.5.3-debug-previous-builds.7z asset were broken by the Windows 11 24H2 update. Patched builds have been added with the DDrawCompat-v0.5.3-debug-previous-builds-win11-24h2.7z asset to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes. v0.5.2-18-g89b2a631 and newer builds are also included for completeness' sake. These were simply recompiled without source code changes.

DDrawCompat v0.5.2

21 Apr 21:34
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DDrawCompat v0.5.2 Pre-release
Pre-release

General changes:

  • Fixed incompatibilities with Empire Earth NeoEE mod (#251)
  • Fixed black screen and ClipCursor issues in Mig Alley main menu
  • Fixed main menu issues with WinZMod (#196)
  • Fixed sporadic crashes caused by registry hooks
  • Fixed Dark Earth screen transition effects (#260)
  • Fixed invisible menu buttons after alt-tabbing in Red Alert 2 (#262)
  • Fixed slow loading of Skirmish menu in Red Alert 2 (#288)
  • Fixed broken keyboard input in some games (#254)
  • Fixed a GDI resource leak when NVIDIA overlay is enabled (#282)
  • Fixed video playback issues in Prince of Persia 3D (#273)
  • Fixed Intel Indeo Video codec support on Windows 7 (#274)
  • Fixed display driver timeouts caused by invalid FPU state (#293)
  • Fixed rendering issues caused by custom viewports on AMD GPUs (#290)
  • Fixed sporadic deadlocks in some games when alt-tabbing
  • Fixed handling of invalid alpharef render state value on old Intel drivers (#295)
  • Fixed flashing screen in Glover (#295)
  • Fixed inaccurate cursor clipping in DPI unaware mode
  • Fixed some display issues when using D3D9On12 with a RenderColorDepth setting not matching the application's color depth
  • When ForceD3D9On12 is off, Intel GPUs that use D3D9On12 by default will now try to use igd9trinity32.dll instead
  • Available surface formats now include all DX9 formats (#259)
  • Added support for Steam overlay in fullscreen mode

Updated configuration settings:

  • AltTabFix: merged keepwithmemnp into keepvidmem as a parameter, added noactivateapp option
  • RenderColorDepth: default value changed to 32

New configuration settings:

  • SurfacePatches

Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.

DDrawCompat v0.5.1

17 Nov 21:19
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DDrawCompat v0.5.1 Pre-release
Pre-release

This release fixes some issues introduced in v0.5.0:

  • Fixed an issue that made DDrawCompat unusable with Intel GPU drivers (#255, #256)
  • Fixed the DisplayFilter=point setting not working as expected (#252)
  • Reverted a small fix that could cause a crash (#256)

Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.

DDrawCompat v0.5.0

12 Nov 23:37
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DDrawCompat v0.5.0 Pre-release
Pre-release

General changes:

  • Fixed crashes when loading hooks on Windows 7 (#149)
  • Fixed a crash caused by a clipper reference counting error
  • Fixed texture creation errors in Extreme-G 2 (#159)
  • Fixed a GDI resource leak and other issues with emulated hardware cursors (#148, #152)
  • Fixed several crashes and other issues related to D3D9On12
  • Fixed QuickTime videos in Carmen Sandiego series (#156)
  • Fixed a black screen issue when app resolution is higher than display resolution
  • Fixed a deadlock when exiting Age of Wonders (#167)
  • Disabled timer resolution throttling to fix some stuttering issues
  • Fixed occasional deadlocks when alt-tabbing
  • Added emulation of unsupported render target formats to fix NVIDIA rendering issues in Midtown Madness 2 (#159)
  • Fixed palettized color fills on NVIDIA GPUs (#201)
  • Fixed HUD glitches in Jane's FA-18 (#175)
  • Fixed black briefing screen in StarCraft (#206)
  • Fixed a deadlock when using resolution scaling (#197)
  • Fixed a crash in CreateDIBitmap when BITMAPINFO is null
  • Reverted sRGB gamma correction on bilinear blits that was accidentally introduced in v0.4.0 (#208)
  • Fixed incorrect detection of default gamma ramps and a crash related to using non-default gamma ramps (#216)
  • Fixed invisible dialog windows in RollerCoaster Tycoon (#225)
  • Clicking on the scroll bar shafts in the config overlay now scrolls by 5% instead of jumping immediately to the cursor position
  • Windows compatibility shims can no longer override the FullscreenMode=borderless setting to exclusive (#235)
  • Reduced screen flickering during temporary display mode changes in fullscreen mode
  • Fixed most of the cursor trail issues in Lego Loco (#179)
  • Intel Indeo Video codecs are now automatically enabled for processes running with DDrawCompat
  • Fixed a crash in Colin McRae Rally (#232)
  • Fixed software rendered palettized textures when the PalettizedTextures setting is set to off
  • Added a workaround for OBS window recording: use a target window whose title begins with the "[DDrawCompat]" prefix (#109)
  • Fixed taskbar thumbnails (#231)
  • Improved support for DPI unaware mode on high DPI displays
  • DirectDraw no longer forces the high DPI aware compatibility setting on the executable when it enters fullscreen mode
  • Broken tooltip fade animations are now replaced with the classic slide animations
  • DPI scaling no longer affects emulated hardware cursors, which resulted in oversized cursors
  • Fixed FlipToGDISurface result code when the GDI surface is already active (#204)
  • Maximum reported disk space is limited to 2GB to fix some applications getting a "not enough free disk space" error
  • Fixed an occasional crash caused by resolution scaling when alt-tabbing in Need for Speed III
  • Added support for depth fill blits on NVIDIA GPUs
  • Depth fills now work correctly with antialiased and resolution scaled depth buffers
  • Fixed hotkeys not working in some cases
  • Added a configuration file with default settings (commented out) in the Tools directory of the source code
  • Added a stats overlay (see new settings starting with the Stats prefix below)

Updated configuration settings:

  • AltTabFix: added keepvidmemnp option
  • ConfigHotKey: added alt and ctrl as synonyms for menu and control respectively
  • DisplayFilter: added bicubic, lanczos and spline options
  • PalettizedTextures: default value changed to off
  • RenderColorDepth: added appd8, appd10, 16d8, 16d10 and 32d10 options

New configuration settings:

  • ColorKeyMethod
  • ConfigRows
  • ConfigTransparency
  • CpuAffinityRotation
  • CrashDump
  • DepthFormat
  • DesktopResolution
  • DisplayAspectRatio
  • StatsColumns
  • StatsAggregateTime
  • StatsHotKey
  • StatsPosX
  • StatsPosY
  • StatsRows
  • StatsTransparency
  • StatsUpdateRate
  • SupportedDepthFormats
  • SupportedTextureFormats
  • TerminateHotKey
  • VertexBufferMemoryType

Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.

DDrawCompat v0.4.0

27 Sep 20:30
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DDrawCompat v0.4.0 Pre-release
Pre-release
  • Fixed hooking of delay-loaded DLL functions (#99)
  • GDI redirection is now restricted to the main monitor in fullscreen mode, which fixes display issues with games not respecting surface pitch (#110)
  • Fixed conflicts with outdated versions of DbgHelp.dll shipping with some games
  • Fixed performance issues caused by D3DKMTWaitForVerticalBlankEvent on Windows 7 (#120)
  • Prevent Windows 7 from dynamically disabling desktop composition, which fixes main menu flickering in Rogue Spear (#126)
  • Added a partial workaround for a bug affecting NVIDIA drivers, where black texels were treated as transparent even when color keying was disabled for the texture stage
  • Fixed an issue with the application taskbar button sometimes remaining in the taskbar after exiting the application
  • Added a file-based configuration system and an in-game config overlay (see the wiki for details)
  • Removed the ReleaseWithDebugLogs build type, since LogLevel is now configurable
  • New configuration options:
    • AlignSysMemSurfaces
    • AlternatePixelCenter
    • AltTabFix
    • Antialiasing
    • BltFilter
    • ConfigHotkey
    • CpuAffinity
    • DesktopColorDepth
    • DisplayFilter
    • DisplayRefreshRate
    • DisplayResolution
    • DpiAwareness
    • FontSmoothing
    • ForceD3D9On12
    • FpsLimiter
    • FullscreenMode
    • LogLevel
    • PalettizedTextures
    • RemoveBorders
    • RenderColorDepth
    • ResolutionScale
    • ResolutionScaleFilter
    • SoftwareDevice
    • SpriteDetection
    • SpriteFilter
    • SpriteTexCoord
    • SupportedResolutions
    • TextureFilter
    • ThreadPriorityBoost
    • VSync
    • WinVersionLie

Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.

DDrawCompat v0.3.2

27 Sep 20:28
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DDrawCompat v0.3.2 Pre-release
Pre-release
  • Fixed a deadlock when loading DDrawCompat on Windows 11 22H2

Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.

DDrawCompat v0.3.1

16 May 15:58
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DDrawCompat v0.3.1 Pre-release
Pre-release
  • Fixed/reduced mouse cursor flickering in Icewind Dale 2 and The Nations Gold (#91)
  • Fixed disabled buttons not showing up in Gangsters: Organized Crime (#95)
  • Fixed misaligned splash window background in Star Trek: Armada (#94).
  • Fixed a crash caused by implicit release of clippers in Conquest: Frontier Wars and Midtown Madness 1 (#96, #97)
  • Fixed a crash caused by index buffer overflow in Laghaim (#98)
  • Fixed a crash at startup in the Debug build (#96)
  • Added support for unicode file paths (for logging)

Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.

DDrawCompat v0.3.0

08 Apr 23:08
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DDrawCompat v0.3.0 Pre-release
Pre-release
  • Removed dependency on Detours. Starting from this release, binary releases use the same license as the source code: BSD Zero Clause License
  • WDDM graphics drivers are now a requirement (only affects Windows Vista and 7, which would otherwise still support the legacy XPDM drivers)
  • Changed log file name to DDrawCompat-ExeName[InstanceId].log
  • Added support for some alternative hooking methods (see the Wiki for details)
  • Added support for large 3D resolutions (above 2k pixels)
  • Improved Direct3D performance in many games
  • GDI interworking is now also enabled in windowed mode
  • Fixed many GDI and palette related display glitches
  • Fixed some incompatibilities with Steam overlay
  • Fixed some driver issues causing display glitches in some games
  • Other miscellaneous bug fixes

Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.

DDrawCompat v0.2.1

03 May 22:45
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DDrawCompat v0.2.1 Pre-release
Pre-release
  • Fixed hangups on display mode switches and GDI interactions
  • Fixed Alt-Tab issue in some games where the desktop remained black when the game was minimized
  • Fixed performance issues when V-sync was forced on by driver settings
  • Fixed most of the remaining graphical issues in StarCraft's Battle.net interface
  • Fixed a crash in Blood 2 when opening the display settings from the launcher