Releases: narzoul/DDrawCompat
DDrawCompat v0.5.4
General changes:
- Fixed occasional frame drops on NVIDIA GPUs (#298)
- Fixed graphical artifacts in Nocturne (#336)
- Fixed VertexFixup=cpu setting not working on older Intel GPUs (#340)
- Fixed performance issues on old versions of Intel's new native driver, igd9trinity32.dll
- Fixed a crash when the GPU driver's WDDM version is higher than what the runtime supports
- Fixed an occasional deadlock when alt-tabbing
- Fixed some issues with DPI unaware cursor positioning (#342)
- Fixed an occasional crash when closing the Config overlay (#342)
- Added support for games using ddrawex.dll (#349)
Updated configuration settings:
- ForceD3D9On12: added forceoff option, the off option no longer replaces D3D9On12 with igd9trinity32.dll
- StatsRows: added vblankcount, vblankrate, vblanktime options
- VSync: added wait option
New configuration settings:
- ViewportEdgeFix
DDrawCompat v0.5.3
General changes:
- Fixed blocking of the ForceDirectDrawEmulation shim (#280)
- Fixed a crash on some old Intel drivers (#299, #302, #315)
- Fixed windowed mode presentation (#298, #308, #312, #314)
- Fixed dialog boxes not appearing in Lego Loco (#179)
- Added missing check for invalid color depth during display mode change (#303)
- Fixed resolution scaling with D24S8 depth format when S8D24 is not supported (#300)
- Fixed some flickering GUI elements in Sacred Gold
- Fixed video playback on systems that have the VMR-9 DirectShow filter enabled (#299)
- Fixed launcher window turning black in Wild Wild West: The Steel Assassin (#306)
- Fixed rendering issues in Ultima IX when the game's MultiPassChromakey setting is set to 1 or 2
- Fixed a race condition that could cause a crash when installing hooks (#306)
- Fixed AltTabFix=keepvidmem(1) not keeping the back buffers of the primary surface chain (#316)
- Removed dependency on the Windows debugger engine (dbgeng.dll) (#318)
- Fixed blank config/stats overlays on AMD Radeon RX 7xxx GPUs (#325)
- Improved the fix for inaccurate cursor clipping in DPI unaware mode (#319)
- Fixed missing ground textures in Carnivores on some GPUs (#320)
- Fixed stuttering fullscreen presentation in some cases (#298)
- Fixed a window clipping issue when moving dialog boxes in Close Combat 4
- Fixed a performance issue with windowed fullscreen GDI presentation on some systems (#273)
- Fixed oversized dialog windows (except non-client area) in some fullscreen games in DPI aware mode
- Fixed mispositioned trackbar sliders in Red Alert 2 in DPI aware mode
- Fixed ColorKeyMethod=alphatest not working on some textures in Carnivores
- Fixed broken presentation after switching from fullscreen to windowed mode in some games
- Fixed a deadlock when alt-tabbing in Star Trek: Armada with the config overlay open
- Fixed hotkeys not working in some games that use DirectInput 8
- Fixed presentation in some palettized fullscreen games, e.g. Carmen Sandiego's Great Chase Through Time
- Fixed incorrect texture filtering applied in some cases, e.g. to trees in Carnivores
- Fixed invisble network detection window in Empire Earth NeoEE (#251)
Updated configuration settings:
- StatsRows: ddiusage was removed from the default value to improve performance
New configuration settings:
- GdiStretchBltMode
- VertexFixup
Update (October 6, 2024): The v0.5.2-17-g291e50ac and older builds in the DDrawCompat-v0.5.3-debug-previous-builds.7z asset were broken by the Windows 11 24H2 update. Patched builds have been added with the DDrawCompat-v0.5.3-debug-previous-builds-win11-24h2.7z asset to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes. v0.5.2-18-g89b2a631 and newer builds are also included for completeness' sake. These were simply recompiled without source code changes.
DDrawCompat v0.5.2
General changes:
- Fixed incompatibilities with Empire Earth NeoEE mod (#251)
- Fixed black screen and ClipCursor issues in Mig Alley main menu
- Fixed main menu issues with WinZMod (#196)
- Fixed sporadic crashes caused by registry hooks
- Fixed Dark Earth screen transition effects (#260)
- Fixed invisible menu buttons after alt-tabbing in Red Alert 2 (#262)
- Fixed slow loading of Skirmish menu in Red Alert 2 (#288)
- Fixed broken keyboard input in some games (#254)
- Fixed a GDI resource leak when NVIDIA overlay is enabled (#282)
- Fixed video playback issues in Prince of Persia 3D (#273)
- Fixed Intel Indeo Video codec support on Windows 7 (#274)
- Fixed display driver timeouts caused by invalid FPU state (#293)
- Fixed rendering issues caused by custom viewports on AMD GPUs (#290)
- Fixed sporadic deadlocks in some games when alt-tabbing
- Fixed handling of invalid alpharef render state value on old Intel drivers (#295)
- Fixed flashing screen in Glover (#295)
- Fixed inaccurate cursor clipping in DPI unaware mode
- Fixed some display issues when using D3D9On12 with a RenderColorDepth setting not matching the application's color depth
- When ForceD3D9On12 is off, Intel GPUs that use D3D9On12 by default will now try to use igd9trinity32.dll instead
- Available surface formats now include all DX9 formats (#259)
- Added support for Steam overlay in fullscreen mode
Updated configuration settings:
- AltTabFix: merged keepwithmemnp into keepvidmem as a parameter, added noactivateapp option
- RenderColorDepth: default value changed to 32
New configuration settings:
- SurfacePatches
Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.
DDrawCompat v0.5.1
This release fixes some issues introduced in v0.5.0:
- Fixed an issue that made DDrawCompat unusable with Intel GPU drivers (#255, #256)
- Fixed the DisplayFilter=point setting not working as expected (#252)
- Reverted a small fix that could cause a crash (#256)
Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.
DDrawCompat v0.5.0
General changes:
- Fixed crashes when loading hooks on Windows 7 (#149)
- Fixed a crash caused by a clipper reference counting error
- Fixed texture creation errors in Extreme-G 2 (#159)
- Fixed a GDI resource leak and other issues with emulated hardware cursors (#148, #152)
- Fixed several crashes and other issues related to D3D9On12
- Fixed QuickTime videos in Carmen Sandiego series (#156)
- Fixed a black screen issue when app resolution is higher than display resolution
- Fixed a deadlock when exiting Age of Wonders (#167)
- Disabled timer resolution throttling to fix some stuttering issues
- Fixed occasional deadlocks when alt-tabbing
- Added emulation of unsupported render target formats to fix NVIDIA rendering issues in Midtown Madness 2 (#159)
- Fixed palettized color fills on NVIDIA GPUs (#201)
- Fixed HUD glitches in Jane's FA-18 (#175)
- Fixed black briefing screen in StarCraft (#206)
- Fixed a deadlock when using resolution scaling (#197)
- Fixed a crash in CreateDIBitmap when BITMAPINFO is null
- Reverted sRGB gamma correction on bilinear blits that was accidentally introduced in v0.4.0 (#208)
- Fixed incorrect detection of default gamma ramps and a crash related to using non-default gamma ramps (#216)
- Fixed invisible dialog windows in RollerCoaster Tycoon (#225)
- Clicking on the scroll bar shafts in the config overlay now scrolls by 5% instead of jumping immediately to the cursor position
- Windows compatibility shims can no longer override the FullscreenMode=borderless setting to exclusive (#235)
- Reduced screen flickering during temporary display mode changes in fullscreen mode
- Fixed most of the cursor trail issues in Lego Loco (#179)
- Intel Indeo Video codecs are now automatically enabled for processes running with DDrawCompat
- Fixed a crash in Colin McRae Rally (#232)
- Fixed software rendered palettized textures when the PalettizedTextures setting is set to off
- Added a workaround for OBS window recording: use a target window whose title begins with the "[DDrawCompat]" prefix (#109)
- Fixed taskbar thumbnails (#231)
- Improved support for DPI unaware mode on high DPI displays
- DirectDraw no longer forces the high DPI aware compatibility setting on the executable when it enters fullscreen mode
- Broken tooltip fade animations are now replaced with the classic slide animations
- DPI scaling no longer affects emulated hardware cursors, which resulted in oversized cursors
- Fixed FlipToGDISurface result code when the GDI surface is already active (#204)
- Maximum reported disk space is limited to 2GB to fix some applications getting a "not enough free disk space" error
- Fixed an occasional crash caused by resolution scaling when alt-tabbing in Need for Speed III
- Added support for depth fill blits on NVIDIA GPUs
- Depth fills now work correctly with antialiased and resolution scaled depth buffers
- Fixed hotkeys not working in some cases
- Added a configuration file with default settings (commented out) in the Tools directory of the source code
- Added a stats overlay (see new settings starting with the Stats prefix below)
Updated configuration settings:
- AltTabFix: added keepvidmemnp option
- ConfigHotKey: added alt and ctrl as synonyms for menu and control respectively
- DisplayFilter: added bicubic, lanczos and spline options
- PalettizedTextures: default value changed to off
- RenderColorDepth: added appd8, appd10, 16d8, 16d10 and 32d10 options
New configuration settings:
- ColorKeyMethod
- ConfigRows
- ConfigTransparency
- CpuAffinityRotation
- CrashDump
- DepthFormat
- DesktopResolution
- DisplayAspectRatio
- StatsColumns
- StatsAggregateTime
- StatsHotKey
- StatsPosX
- StatsPosY
- StatsRows
- StatsTransparency
- StatsUpdateRate
- SupportedDepthFormats
- SupportedTextureFormats
- TerminateHotKey
- VertexBufferMemoryType
Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.
DDrawCompat v0.4.0
- Fixed hooking of delay-loaded DLL functions (#99)
- GDI redirection is now restricted to the main monitor in fullscreen mode, which fixes display issues with games not respecting surface pitch (#110)
- Fixed conflicts with outdated versions of DbgHelp.dll shipping with some games
- Fixed performance issues caused by D3DKMTWaitForVerticalBlankEvent on Windows 7 (#120)
- Prevent Windows 7 from dynamically disabling desktop composition, which fixes main menu flickering in Rogue Spear (#126)
- Added a partial workaround for a bug affecting NVIDIA drivers, where black texels were treated as transparent even when color keying was disabled for the texture stage
- Fixed an issue with the application taskbar button sometimes remaining in the taskbar after exiting the application
- Added a file-based configuration system and an in-game config overlay (see the wiki for details)
- Removed the ReleaseWithDebugLogs build type, since LogLevel is now configurable
- New configuration options:
- AlignSysMemSurfaces
- AlternatePixelCenter
- AltTabFix
- Antialiasing
- BltFilter
- ConfigHotkey
- CpuAffinity
- DesktopColorDepth
- DisplayFilter
- DisplayRefreshRate
- DisplayResolution
- DpiAwareness
- FontSmoothing
- ForceD3D9On12
- FpsLimiter
- FullscreenMode
- LogLevel
- PalettizedTextures
- RemoveBorders
- RenderColorDepth
- ResolutionScale
- ResolutionScaleFilter
- SoftwareDevice
- SpriteDetection
- SpriteFilter
- SpriteTexCoord
- SupportedResolutions
- TextureFilter
- ThreadPriorityBoost
- VSync
- WinVersionLie
Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.
DDrawCompat v0.3.2
- Fixed a deadlock when loading DDrawCompat on Windows 11 22H2
Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.
DDrawCompat v0.3.1
- Fixed/reduced mouse cursor flickering in Icewind Dale 2 and The Nations Gold (#91)
- Fixed disabled buttons not showing up in Gangsters: Organized Crime (#95)
- Fixed misaligned splash window background in Star Trek: Armada (#94).
- Fixed a crash caused by implicit release of clippers in Conquest: Frontier Wars and Midtown Madness 1 (#96, #97)
- Fixed a crash caused by index buffer overflow in Laghaim (#98)
- Fixed a crash at startup in the Debug build (#96)
- Added support for unicode file paths (for logging)
Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.
DDrawCompat v0.3.0
- Removed dependency on Detours. Starting from this release, binary releases use the same license as the source code: BSD Zero Clause License
- WDDM graphics drivers are now a requirement (only affects Windows Vista and 7, which would otherwise still support the legacy XPDM drivers)
- Changed log file name to DDrawCompat-ExeName[InstanceId].log
- Added support for some alternative hooking methods (see the Wiki for details)
- Added support for large 3D resolutions (above 2k pixels)
- Improved Direct3D performance in many games
- GDI interworking is now also enabled in windowed mode
- Fixed many GDI and palette related display glitches
- Fixed some incompatibilities with Steam overlay
- Fixed some driver issues causing display glitches in some games
- Other miscellaneous bug fixes
Update (October 6, 2024): This release was broken by the Windows 11 24H2 update. Patched builds have been added with the win11-24h2 suffix to resolve the issue by backporting the following commit: 89b2a63. See diff.txt in the new builds for the exact changes.
DDrawCompat v0.2.1
- Fixed hangups on display mode switches and GDI interactions
- Fixed Alt-Tab issue in some games where the desktop remained black when the game was minimized
- Fixed performance issues when V-sync was forced on by driver settings
- Fixed most of the remaining graphical issues in StarCraft's Battle.net interface
- Fixed a crash in Blood 2 when opening the display settings from the launcher