Skip to content

In this project, we use Multi Agent DDPG for training two tennis player competing each other.

Notifications You must be signed in to change notification settings

nkquynh98/DRL-collaboration-competetition

Repository files navigation

Project 3: Collaboration and Competition

Introduction

In this project, we trained a MADDPG network [1] for making two tennis rackets playing with each others. The code is based on the DDPG implementation code from Udacity [2]. The working environment is the Tennis environment.

Trained Agent

In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, your agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). Specifically,

  • After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores.
  • This yields a single score for each episode.

The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

Getting Started

  1. Download the environment from one of the links below. You need only select the environment that matches your operating system:

    (For Windows users) Check out this link if you need help with determining if your computer is running a 32-bit version or 64-bit version of the Windows operating system.

    (For AWS) If you'd like to train the agent on AWS (and have not enabled a virtual screen), then please use this link to obtain the "headless" version of the environment. You will not be able to watch the agent without enabling a virtual screen, but you will be able to train the agent. (To watch the agent, you should follow the instructions to enable a virtual screen, and then download the environment for the Linux operating system above.)

  2. Place the file in the DRLND GitHub repository, in the p3_collab-compet/ folder, and unzip (or decompress) the file.

  3. Follow the steps in the original DRLND repository to download the required dependencies and set up an Anaconda environment with Python = 3.6. CAUTION: The python version must be 3.6 to avoid any confliction with the Unity Agent version of 0.4.0.

Instructions

Follow the instructions in Tennis.ipynb to get started with training your own agent. You can also run a pre-trained agent to evaluate its performance.

Some important files:

  • Tennis.ipynb --> The training and testing process.
  • Plotting.ipynb --> For plotting
  • MADDPG_Agent.py --> The MADDPG agent that handles the learning process.
  • MADDPG_model.py --> The MMDPPG Network architecture.
  • checkpoint_actor_1 --> The pre-trained parameters of the DDPG actor 1
  • checkpoint_critic_1 --> The pre-trained parameters of the DDPG critic 1
  • checkpoint_actor_0 --> The pre-trained parameters of the DDPG actor 0
  • checkpoint_critic_0 --> The pre-trained parameters of the DDPG critic 0
  • Final_model --> The final trained model
  • REPORT.md --> The report for this project.

Training result

Training Result 1 Training Result 1

The environment is solved in 2165 episode. The highest score the agent attained is 2.5.

Testing score

In order to test the behavior of the trained agent, a testing process with 100 episode is executed. As can be seen from the graph below, the scores are very noisy. Hence the average score is around 0.61. When watching the agent plays in the GUI, we see the two paddles averagely hit and hold the ball on the ground for around 4-5 steps.

Test Result

References

About

In this project, we use Multi Agent DDPG for training two tennis player competing each other.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published