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inspector: add support for uncaught exception #8043
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Original file line number | Diff line number | Diff line change |
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@@ -2464,31 +2464,43 @@ void FatalException(Isolate* isolate, | |
Local<Function> fatal_exception_function = | ||
process_object->Get(fatal_exception_string).As<Function>(); | ||
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int exit_code = 0; | ||
if (!fatal_exception_function->IsFunction()) { | ||
// failed before the process._fatalException function was added! | ||
// this is probably pretty bad. Nothing to do but report and exit. | ||
ReportException(env, error, message); | ||
exit(6); | ||
exit_code = 6; | ||
} | ||
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TryCatch fatal_try_catch(isolate); | ||
if (exit_code == 0) { | ||
TryCatch fatal_try_catch(isolate); | ||
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// Do not call FatalException when _fatalException handler throws | ||
fatal_try_catch.SetVerbose(false); | ||
// Do not call FatalException when _fatalException handler throws | ||
fatal_try_catch.SetVerbose(false); | ||
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// this will return true if the JS layer handled it, false otherwise | ||
Local<Value> caught = | ||
fatal_exception_function->Call(process_object, 1, &error); | ||
// this will return true if the JS layer handled it, false otherwise | ||
Local<Value> caught = | ||
fatal_exception_function->Call(process_object, 1, &error); | ||
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if (fatal_try_catch.HasCaught()) { | ||
// the fatal exception function threw, so we must exit | ||
ReportException(env, fatal_try_catch); | ||
exit(7); | ||
if (fatal_try_catch.HasCaught()) { | ||
// the fatal exception function threw, so we must exit | ||
ReportException(env, fatal_try_catch); | ||
exit_code = 7; | ||
} | ||
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if (exit_code == 0 && false == caught->BooleanValue()) { | ||
ReportException(env, error, message); | ||
exit_code = 1; | ||
} | ||
} | ||
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if (false == caught->BooleanValue()) { | ||
ReportException(env, error, message); | ||
exit(1); | ||
if (exit_code) { | ||
#if HAVE_INSPECTOR | ||
if (use_inspector) { | ||
env->inspector_agent()->FatalException(error, message); | ||
} | ||
#endif | ||
exit(exit_code); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Missing brace? Either that or the indentation is off. |
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} | ||
} | ||
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Can you replace the std::unique_ptr?
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I need to get this pointer, use it to check scriptId and then pass it back to V8Inspector::exceptionThrown API call and I prefer to use unique_ptr here.
I can use auto instead of unique_ptr to hide real type of stackTrace. WDYT?
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Looks like @ofrobots is right that it picks up a non-system std::unique_ptr because this PR builds for me on OS X 10.8. If you want to restore the other use, go ahead.