How do tests work? #150
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This starts as a dumb question and later I resolved it myself so I put it here for reference purposes: so every once in a while I re-install UnrealCLR into a new project this confuses me: how does I checked and it seemed that none of the BlueprintActor, BlueprintSceneComponent, or Level Blueprint (for Tests.umap) is responsible for this, since they didn't make any explicit calls through either
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Notice ISystem is a custom abstraction in User Code. Also see issue #115. |
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Notice ISystem is a custom abstraction in User Code. Also see issue #115.